leftborder

Americas Army

Config

Config
;Note you can comment out any line using a semicolon as the first line in the file
;when editing this file.


[URL]
Protocol=unreal
ProtocolDescription=Unreal Protocol
Name=Recruit
Map=Entry.aao
LocalMap=Entry.aao
Host=
Portal=
MapExt=aao
EXEName=uw.exe
SaveExt=usa
Port=%server:port%
Class=AGP_Characters.AGP_Character

[FirstRun]
FirstRun=250000

[Engine.User]
fs_homepath=%server:directory%\system\pb.%server:port%\

[Engine.Engine]
RenderDevice=D3DDrv.D3DRenderDevice
;RenderDevice=D3D9Drv.D3D9RenderDevice
;RenderDevice=Engine.NullRenderDevice
;RenderDevice=OpenGLDrv.OpenGLRenderDevice
;RenderDevice=PixoDrv.PixoRenderDevice
AudioDevice=ALAudio.ALAudioSubsystem
NetworkDevice=IpDrv.TcpNetDriver
DemoRecordingDevice=Engine.DemoRecDriver
Console=Engine.Console
;Console=XInterface.ExtendedConsole
GUIController=AGP_Interface.AAGUIController
StreamPlayer=Engine.StreamInteraction
Language=int
Product=ArmyOps
GameEngine=Engine.GameEngine
EditorEngine=Editor.EditorEngine
DefaultGame=AGP_Gameplay.AGP_GameSinglePlayer
DefaultServerGame=AGP_Gameplay.AGP_GameTeamObjective
ViewportManager=WinDrv.WindowsClient
;ViewportManager=XboxDrv.XboxClient
;ViewportManager=SDLDrv.SDLClient
Render=Render.Render
Input=Engine.Input
Canvas=Engine.Canvas
DetectedVideoMemory=0
ServerReadsStdin=False

[Core.System]
PurgeCacheDays=30
SavePath=../Save
CachePath=../Cache
CacheExt=.uxx
CacheRecordPath=../System/*.ucl
MusicPath=../Music
SpeechPath=../Speech
Paths=../System/*.u
Paths=../Maps/*.aao
Paths=../Textures/*.utx
Paths=../Sounds/*.uax
Paths=../Music/*.umx
Paths=../StaticMeshes/*.usx
Paths=../Animations/*.ukx
Paths=../Saves/*.uvx
Suppress=DevLoad
Suppress=DevSave
Suppress=DevNetTraffic
Suppress=DevGarbage
Suppress=DevKill
Suppress=DevReplace
Suppress=DevCompile
Suppress=DevBind
Suppress=DevBsp
Suppress=DevNet
Suppress=DevLIPSinc
Suppress=DevKarma
Suppress=RecordCache
Suppress=MapVoteDebug
Suppress=Init
Suppress=MapVote
;Temporary
Suppress=VoiceChat
Suppress=ChatManager
Suppress=Timer

[Engine.GameEngine]
; CacheSizeMegs should generally be left at 64MBs of memory.  If you find performance 
; to be slow and you have more than 512MB of memory try increasing this to 128MB.  Values
; beyond 128MB will not provide any appreciable performance increase for America's Army
CacheSizeMegs=64

UseSound=True
VoIPAllowVAD=False
ServerActors=IpDrv.GameSpyQR
ServerActors=IpDrv.SimpleQR
ServerActors=IpDrv.SCIQR
ServerActors=Andromeda.AndromedaMBS
;ServerActors=UTelnet.TelnetServer
ServerPackages=Core
ServerPackages=Engine
ServerPackages=Fire
ServerPackages=Editor
ServerPackages=IpDrv
;ServerPackages=UWeb
ServerPackages=GamePlay
ServerPackages=AGP_Effects
ServerPackages=AGP_UI
ServerPackages=AGP
ServerPackages=AGP_Gameplay
ServerPackages=AGP_Characters
ServerPackages=AGP_AI
ServerPackages=AGP_Inventory
ServerPackages=AGP_Script
ServerPackages=AGP_Objects
UseStaticMeshBatching=True
ColorHighDetailMeshes=False
ColorSlowCollisionMeshes=False
ColorNoCollisionMeshes=False
ColorWorldTextures=False
ColorPlayerAndWeaponTextures=False
ColorInterfaceTextures=False
MainMenuClass=AGP_Interface.AAMainMenu
ConnectingMenuClass=AGP_Interface.AAServerLoading
DisconnectMenuClass=AGP_Interface.AADisconnectOptionPage
LoadingClass=AGP_Interface.AALevelLoading



[WinDrv.WindowsClient]
WindowedViewportX=800
WindowedViewportY=600
FullscreenViewportX=800
FullscreenViewportY=600
MenuViewportX=800
MenuViewportY=600
Brightness=0.800000
Contrast=0.700000
Gamma=1.000000
UseJoystick=False
CaptureMouse=True
StartupFullscreen=True
ScreenFlashes=True
NoLighting=False
MinDesiredFrameRate=35.000000
AnimMeshDynamicLOD=0.0
Decals=True
Coronas=True
DecoLayers=True
Projectors=True
NoDynamicLights=False
ReportDynamicUploads=False
TextureDetailInterface=Normal
TextureDetailTerrain=Normal
TextureDetailWeaponSkin=Normal
TextureDetailPlayerSkin=Normal
TextureDetailWorld=Normal
TextureDetailRenderMap=Normal
TextureDetailLightmap=UltraHigh
TextureMaxLOD=0
TextureMinLOD=0
NoFractalAnim=False
ScaleHUDX=0.0
MouseXMultiplier=1.000
MouseYMultiplier=1.000
UseSpeechRecognition=True
WeatherEffects=True
DrawDistanceLOD=1.0


[SDLDrv.SDLClient]
WindowedViewportX=800
WindowedViewportY=600
FullscreenViewportX=800
FullscreenViewportY=600
TextureDetail=High
SkinDetail=High
LightmapDetail=High
TextureMinLOD=0
TextureMaxLOD=12
MenuViewportX=800
MenuViewportY=600
Brightness=0.800000
Contrast=0.700000
Gamma=1.000000
UseJoystick=False
JoystickNumber=0
IgnoreHat=False
JoystickHatNumber=0
CaptureMouse=True
StartupFullscreen=True
ScreenFlashes=True
NoLighting=False
DeadZoneXYZ=True
DeadZoneRUV=False
InvertVertical=False
ScaleXYZ=1000.000000
ScaleRUV=2000.000000
MinDesiredFrameRate=35.000000
AnimMeshDynamicLOD=0.0
Decals=True
Coronas=True
DecoLayers=True
Projectors=True
NoDynamicLights=False
ReportDynamicUploads=False
TextureDetailInterface=Normal
TextureDetailTerrain=Normal
TextureDetailWeaponSkin=Normal
TextureDetailPlayerSkin=Normal
TextureDetailWorld=Normal
TextureDetailRenderMap=Normal
TextureDetailLightmap=UltraHigh
TextureMaxLOD=0
TextureMinLOD=0
NoFractalAnim=False
WeatherEffects=True
DrawDistanceLOD=1.0
IgnoreUngrabbedMouse=False
AllowUnicodeKeys=False
AllowCommandQKeys=True
MacFakeMouseButtons=True
MacKeepAllScreensOn=False
TextToSpeechFile=
MacNativeTextToSpeech=True


[Engine.Player]
ConfiguredInternetSpeed=10000
ConfiguredLanSpeed=10000


[ALAudio.ALAudioSubsystem]
UseEAX=False
Use3DSound=False
UseDefaultDriver=True
CompatibilityMode=False
MaxEAXVersion=255
UsePrecache=True
ReverseStereo=False
Channels=32
MusicVolume=0.10000
AmbientVolume=0.500000
SoundVolume=0.30000
VoiceVolume=4.000000
VolumeScaleRec=0.100000
DopplerFactor=1.0
Rolloff=1.0
TimeBetweenHWUpdates=15
DisablePitch=False
LowQualitySound=False
UseVoIP=False
UseVAD=False
UseSpatializedVoice=False
SpatializedVoiceRadius=100000
EnhancedDenoiser=False
LocalZOffset=0.0

[IpDrv.TcpNetDriver]
AllowDownloads=False
ConnectionTimeout=180.0
InitialConnectTimeout=1000.0
AckTimeout=1.0
KeepAliveTime=0.2
MaxClientRate=10000
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=25
LanServerMaxTickRate=35
DownloadManagers=IpDrv.HTTPDownload
DownloadManagers=Engine.ChannelDownload
AllowPlayerPortUnreach=False
LogPortUnreach=False
MaxConnPerIPPerMinute=5
LogMaxConnPerIPPerMin=False



[IpServer.UdpServerQuery]
GameName=ut2


[IpDrv.MasterServerUplink]
DoUplink=True
UplinkToGamespy=True
SendStats=True
ServerBehindNAT=False



[IpDrv.MasterServerLink]
LANPort=11777
LANServerPort=10777


[IpDrv.HTTPDownload]
RedirectToURL=
ProxyServerHost=
ProxyServerPort=3128
UseCompression=True

[Engine.DemoRecDriver]
;AllowDownloads=True
;DemoSpectatorClass=UnrealGame.DemoRecSpectator
MaxClientRate=25000
ConnectionTimeout=15.0
InitialConnectTimeout=500.0
AckTimeout=1.0
KeepAliveTime=1.0
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=60
LanServerMaxTickRate=60


;**************************************************************************************
; Control access to your server with admin and play passwords in this section
;**************************************************************************************

[Engine.AccessControl]
; Server administrator password - You MUST change this
AdminPassword=%rcon_password%

; Optional Player Password (blank to not have private server)
GamePassword=%password%
%adminlist%


IPPolicies[0]=ACCEPT,*
IPPolicies[1]=
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IPPolicies[46]=
IPPolicies[47]=
IPPolicies[48]=
IPPolicies[49]=
BanListFilename=BanList.txt
bDontKickLastPlayer=False
bAllowMaybeFail=False


;**************************************************************************************
; Tournament Mode team passwords (can be blank)
;**************************************************************************************
asTeamPasswords[0]=
asTeamPasswords[1]=


;**************************************************************************************
; Player Admin Support
; PlayerAdmins are players who can admin the server while playing.
; Enter the exact username of the players who can be 'PlayerAdmins', one user per line
; using the format:
;
; PlayerAdmin=SomePlayerName
;
; There is no limit to the number of PlayerAdmins you can have.
; NOTE: Authorization is required to have player admins.  Player Admins
;	on "US Army Official" servers must be in the "admin" group.  Player Admins
;	on "Leased Official" servers do not have to be in the "admin group".
; 
;**************************************************************************************
;PlayerAdmin=name

[IpDrv.TcpipConnection]
SimPacketLoss=0
SimLatency=0

[Engine.LevelInfo]
PhysicsDetailLevel=PDL_Medium


[Engine.AmbientSound]
AmbientVolume=0.25


[Engine.Console]
ConsoleKey=9


[XInterface.ExtendedConsole]
ConsoleHotKey=192
;NeedPasswordMenuClass=GUI2K4.UT2K4GetPassword
NeedPasswordMenuClass=AGP_Interface.AAGetPassword
bSpeechMenuUseMouseWheel=True
bSpeechMenuUseLetters=False
SMOriginX=0.01
SMOriginY=0.3
LetterKeys[0]=IK_Q
LetterKeys[1]=IK_W
LetterKeys[2]=IK_E
LetterKeys[3]=IK_R
LetterKeys[4]=IK_A
LetterKeys[5]=IK_S
LetterKeys[6]=IK_D
LetterKeys[7]=IK_F
LetterKeys[8]=IK_Z
LetterKeys[9]=IK_X
;MusicManagerClassName=GUI2K4.StreamPlayer
MusicManagerClassName=AGP_Interface.StreamPlayer


[XInterface.GUIController]
MenuMouseSens=1.25
bModAuthor=false
bExpert=false


; Note: Telnet server support is not available in 2.5 and earlier.
[UTelnet.TelnetServer]
Application=UTelnet.AASM
Password=
bEnabled=False


[Engine.StatLog]
LocalBatcherURL=../NetGamesUSA.com/ngStats/ngStatsUT.exe
LocalBatcherParams=
LocalStatsURL=../NetGamesUSA.com/ngStats/html/ngStats_Main.html
WorldBatcherURL=../NetGamesUSA.com/ngWorldStats/bin/ngWorldStats.exe
WorldBatcherParams=-d ../NetGamesUSA.com/ngWorldStats/logs -g UT
WorldStatsURL=http://www.netgamesusa.com
LocalLogDir=../Logs
bWorldLog=True
WorldLogDir=../Logs
bWorldBatcherError=False
bBatchLocal=False

[Engine.GameInfo]
bLowGore=False
bVeryLowGore=False
bChangeLevels=False
GoreLevel=0
AutoAim=0.930000

; Maximum # of spectators allowed on server
MaxSpectators=2

; Maximum # of players allowed on server
MaxPlayers=%numplayers%

; Maximum # of administrators allow on server
MaxAdmins=2

bLocalLog=True
bWorldLog=True
bEnableStatLogging=True
bWeaponStay=False
sbAllowWeaponThrowing=True
bAllowBehindView=False
bAdminCanPause=False
bWeaponShouldViewShake=True
bLargeGameVOIP=False
GameDifficulty=1.000000
ResetTimeDelay=0
GoalScore=0
MaxLives=0
TimeLimit=%timelimit%
AccessControlClass=Engine.AccessControl
MaplistHandlerType=
GameStatsClass=
SecurityClass=
VotingHandlerType=
ServerSkillLevel=
MaxIdleTime=120.000000
bDeathMessages=True
ScoreMode=SSM_On
bBinaryAuthProtocol=False
bSendDistributionHistory=True
bSendRoundTimeInfo=True
bSendExperienceTimestamp=False



; Gamespy Support - put your server's IP in the IP field and if running on a home
; network set bNAT to True, otherwise leave it at False
[IpDrv.GameSpyQR]
;bNAT=False
;IP=%server:ip%

; Unused in 2.5.0
[IpDrv.SCIQR]
; IP=127.0.0.1

[AGP_Gameplay.AGP_GameTeamObjective]
bAllowPrivateChat=True
bAllowNonTeamChat=False
ForceObjectiveGroupTag[0]=None
ForceObjectiveGroupTag[1]=None
ForceObjectiveGroupTag[2]=None
ForceObjectiveGroupTag[3]=None
ForceObjectiveGroupTag[4]=None
ForceObjectiveGroupTag[5]=None
ForceObjectiveGroupTag[6]=None
ForceObjectiveGroupTag[7]=None
ForceObjectiveGroupTag[8]=None
ForceObjectiveGroupTag[9]=None
ForceObjectiveGroupTag[10]=None
ForceObjectiveGroupTag[11]=None
ForceObjectiveGroupTag[12]=None
ForceObjectiveGroupTag[13]=None
ForceObjectiveGroupTag[14]=None
ForceObjectiveGroupTag[15]=None
ForceObjectiveGroupTag[16]=None
ForceObjectiveGroupTag[17]=None
ForceObjectiveGroupTag[18]=None
ForceObjectiveGroupTag[19]=None
ForceObjectiveGroupTag[20]=None
ForceObjectiveGroupTag[21]=None
ForceObjectiveGroupTag[22]=None
ForceObjectiveGroupTag[23]=None
ForceObjectiveGroupTag[24]=None
ForceObjectiveGroupTag[25]=None
ForceObjectiveGroupTag[26]=None
ForceObjectiveGroupTag[27]=None
ForceObjectiveGroupTag[28]=None
ForceObjectiveGroupTag[29]=None
ForceObjectiveGroupTag[30]=None
ForceObjectiveGroupTag[31]=None
ForceObjectiveSlot[0]=0
ForceObjectiveSlot[1]=0
ForceObjectiveSlot[2]=0
ForceObjectiveSlot[3]=0
ForceObjectiveSlot[4]=0
ForceObjectiveSlot[5]=0
ForceObjectiveSlot[6]=0
ForceObjectiveSlot[7]=0
ForceObjectiveSlot[8]=0
ForceObjectiveSlot[9]=0
ForceObjectiveSlot[10]=0
ForceObjectiveSlot[11]=0
ForceObjectiveSlot[12]=0
ForceObjectiveSlot[13]=0
ForceObjectiveSlot[14]=0
ForceObjectiveSlot[15]=0
ForceObjectiveSlot[16]=0
ForceObjectiveSlot[17]=0
ForceObjectiveSlot[18]=0
ForceObjectiveSlot[19]=0
ForceObjectiveSlot[20]=0
ForceObjectiveSlot[21]=0
ForceObjectiveSlot[22]=0
ForceObjectiveSlot[23]=0
ForceObjectiveSlot[24]=0
ForceObjectiveSlot[25]=0
ForceObjectiveSlot[26]=0
ForceObjectiveSlot[27]=0
ForceObjectiveSlot[28]=0
ForceObjectiveSlot[29]=0
ForceObjectiveSlot[30]=0
ForceObjectiveSlot[31]=0
bWeaponStay=False
bAllowWeaponThrowing=True
ResetTimeDelay=0


[AGP_Gameplay.AGP_GameTeam]
; ROE Limit - players getting more ROE then this will activate the ROE handling
FFScoreLimit=400

; Maximum size for a team
MaxTeamSize=%maxteamsize%

; Auto-balance options - see documentation or use Command Post to adjust
bPlayersBalanceTeams=%teambalance%
bAutoBalanceBetweenRounds=%teambalance%
bNeverAutoBalance=False

; Player spectate options - see documentation or use Command Post to adjust
bSpectatePlayersOnly=%spectateplayersonly%
bSpectateFirstPersonOnly=%spectatefirstpersononly%
bSpectateFriendsOnly=%spectatefriendsonly%
bSpectateBodies=False


; ROE Kick options - see documentation or use Command Post to adjust
bEnableROEKickTimer=True
bEnableROEKick=True
bEnableROEKickDeath=False

; Tools for disabling random spawn points - usually left at the defaults
bForcePSSet=False
TeamZeroPSSet=0
TeamOnePSSet=0
ForcePSSetTag[0]=None
ForcePSSetTag[1]=None
ForcePSSetTag[2]=None
ForcePSSetTag[3]=None
ForcePSSetTag[4]=None
ForcePSSetTag[5]=None
ForcePSSetTag[6]=None
ForcePSSetTag[7]=None
ForcePSSetTag[8]=None
ForcePSSetTag[9]=None
ForcePSSetTag[10]=None
ForcePSSetTag[11]=None
ForcePSSetTag[12]=None
ForcePSSetTag[13]=None
ForcePSSetTag[14]=None
ForcePSSetTag[15]=None
ForcePSSetTag[16]=None
ForcePSSetTag[17]=None
ForcePSSetTag[18]=None
ForcePSSetTag[19]=None
ForcePSSetTag[20]=None
ForcePSSetTag[21]=None
ForcePSSetTag[22]=None
ForcePSSetTag[23]=None
ForcePSSetTag[24]=None
ForcePSSetTag[25]=None
ForcePSSetTag[26]=None
ForcePSSetTag[27]=None
ForcePSSetTag[28]=None
ForcePSSetTag[29]=None
ForcePSSetTag[30]=None
ForcePSSetTag[31]=None
ForcePSSetTeamSlot[0]=0
ForcePSSetTeamSlot[1]=0
ForcePSSetTeamSlot[2]=0
ForcePSSetTeamSlot[3]=0
ForcePSSetTeamSlot[4]=0
ForcePSSetTeamSlot[5]=0
ForcePSSetTeamSlot[6]=0
ForcePSSetTeamSlot[7]=0
ForcePSSetTeamSlot[8]=0
ForcePSSetTeamSlot[9]=0
ForcePSSetTeamSlot[10]=0
ForcePSSetTeamSlot[11]=0
ForcePSSetTeamSlot[12]=0
ForcePSSetTeamSlot[13]=0
ForcePSSetTeamSlot[14]=0
ForcePSSetTeamSlot[15]=0
ForcePSSetTeamSlot[16]=0
ForcePSSetTeamSlot[17]=0
ForcePSSetTeamSlot[18]=0
ForcePSSetTeamSlot[19]=0
ForcePSSetTeamSlot[20]=0
ForcePSSetTeamSlot[21]=0
ForcePSSetTeamSlot[22]=0
ForcePSSetTeamSlot[23]=0
ForcePSSetTeamSlot[24]=0
ForcePSSetTeamSlot[25]=0
ForcePSSetTeamSlot[26]=0
ForcePSSetTeamSlot[27]=0
ForcePSSetTeamSlot[28]=0
ForcePSSetTeamSlot[29]=0
ForcePSSetTeamSlot[30]=0
ForcePSSetTeamSlot[31]=0
bWeaponStay=False
bAllowWeaponThrowing=True
ResetTimeDelay=0

[AGP_Gameplay.AGP_GameDeathMatch]
; Minimum # of players before game will start
MinNetPlayers=%minnetplayers%

; Time server will wait after cycling (switching) maps before it will try to start a new 
; round (in seconds)
InitialWarmupTime=30

; Whether to switch maps every "MatchesBeforeCycle" rounds
bCycleMaps=%bcyclemaps%

; # of rounds per match
RoundsPerMatch=%roundspermatch%

; # of matches before server will cycle if bCycleMaps is true
MatchesBeforeCycle=%matchesbeforecycle%

; Idle player rules - see documentation or use Command Post to adjust
bKickIdlePlayersTimed=%kickidleplayerstimed%
bKickIdlePlayersRounds=%kickidleplayersrounds%
bKickIdleSpectators=%kickidlespectators%
IdlePlayerKickTime=0
IdlePlayerKickRounds=3

; Tournament Mode flag - deprecated (command line LAN/GLOBAL/TOURNAMENT/LANTOURNAMENT
; overrides this value).  
bTournamentMode=False

bWeaponStay=False
bAllowWeaponThrowing=True
ResetTimeDelay=0

[AGP_Gameplay.AGP_GameMultiPlayer]
; Require player authorization for players to join server.  Always on for GLOBAL servers,
; optional for LAN servers.
bRequireAuthorization=%brequireauthorization%

; Whether multiplayer cheats are enabled.  MP Cheats are not allowed on official servers.
bMPCheatsEnabled=False

; Time (in minutes) between votekick attempts on a player
VoteKick_Cooldown=3.000000

; Minimum honor allowed on the server
MinHonor=%minhonor%

; Maximum honor allowed on the server
MaxHonor=%maxhonor%

[AGP.AGP_GameInfo]
; Type of game play (MILES, Live Fire) - see documentation or use Command Post to adjust
; Force Live Fire: FORCE_Normal
; Force MILES: FORCE_MILES
; USe Map Default: FORCE_None
ForceGameplay=%forcegameplay%

MaxAuthConnections=1

; Map and code security testing - when set to True player's maps and code are compared 
; vs. server maps and code
bEnableMapTesting=True
bEnableCodeTesting=True




[Engine.GameReplicationInfo]
; Name of server that appears in browser
ServerName=%server:name%

; Short name of server (does not appear except in third party browser)
ShortName=%server:name%

; Name of administrator 
AdminName=%domain:name%

; E-Mail of administrator (typically left blank or "Non-disclosed")
AdminEmail=%domain:email%

; Region server is running (see documentation for regions)
ServerRegion=0

; Message of the day (lines 1-4)
MOTDLine1=Welcome to %server:name%
MOTDLine2=
MOTDLine3=
MOTDLine4=

; Length of time in seconds MOTD will be displayed
MOTDDisplaySeconds=5

; Optional "advanced difficulty" flags that can be used to hide HUD features.
bHUDHideAmmoCount=False
bHUDHideWeaponStatus=False
bHUDHideWeapon=False
bHUDHideGrenades=False
bHUDHideHealth=False
bHUDHideMedical=False
bHUDHideCombatEffect=False
bHUDHideOptics=False
bHUDHideCompass=False
bHUDHideTimer=False
bHUDHideObjectives=False
bHUDHideRadar=False


;**************************************************************************************
; Map Rotation Support
; List of maps when AGP_Gameplay.AGP_GameDeathMatch.bCycleMaps is true
; Note you must specify the MapNum to be the number of maps in the list
;**************************************************************************************
[AGP_Gameplay.AGP_MapList]
MapNum=0
<gc:list text="%maplist%">Maps=<gc:value>
</gc:list>


;**************************************************************************************
; Tournament specific options
; Note: Example values are given here, you will want to change these for your specific
;  tournament/match.
;**************************************************************************************
[AGP_Gameplay.AGP_GameTournament]
asTournamentTeamName[0]=My Team
asTournamentTeamName[1]=Your Team
sMatchName=July 4th Match
sTournamentName=My Tournament
sLeagueName=My League's Name

; How much time must pass between pause/restart/etc. unfulfilled Team Captain requests 
iTournamentRequestDelayTime=30

; How long a delay between each round the tournament will pause in seconds
iTournamentRoundDelayTime=5

; How long the Mission Planning period is (in minute)
iTournamentWarmupDuration=4

; How long (in seconds) team captains have to set player weapons when side-swapping occurs
iTournamentSwapTime=60

; How frequently (in rounds) automatic side-swapping will occur.  For example, to have
; automatic side swapping occur after every two rounds set this value to two.
iTournamentSwapLimit=3

; How long pauses (time-outs) last (in seconds)
iTournamentPauseLimit=90

; Whether the tournament will end (ENDEX) based on one team being statistically eliminated
;  from winning.
bTournamentMercyRule=True

; Whether all weapon slots should be available or only those based on the number of 
; players on each team (as is done in standard game modes)
bTournamentOpenAllWeaponClassSlots=True

; Whether team captains are allowed
bTournamentTeamCaptainsAllowed=True

; Whether team passwords (specific in Engine.AccessControl.asTeamPasswords) are used
; (set to true if you are requiring team passwords to join teams)
bTournamentTeamPasswordsRequired=False

; Whether ties should be broken using "sudden death" rounds - see documentation for details
bTournamentTieSuddenDeath=False

; Whether ties should be broken by calculating team scores - see documentation for details
bTournamentTieScore=False

; Whether teams should be randomly assigned to assault or defense to start the tournament
bTournamentEnableRandomTeamAssignments=True

[Andromeda.AndromedaMBS]
QueryPort <gc:if>%server:port%<20100<gc:then>0</gc:if><gc:eval>%server:port%-20000+25</gc:eval>

; IP address to send to auth server to validate authorized mode
[Andromeda.Andromeda]
GameServerIP=

; Username and Password that may be used when a server wishes to authenticate itself to
; run in an authorized mode.  If these two values are not set, the server will run in 
; the mode specified in the regular auth database.
[Andromeda.AuthorizeServerRequestAdapter]
;ServerAuthUsername=
;ServerAuthPassword=

; Uncomment these lines to use the original stats logfile in addition to the new
; Auth-based one.  [Engine.GameInfo].bEnableStatLogging must also be true.
[AGP.StatsRouter]
;StatsDestinationClasses=class'SimpleAuthStatsInterface';
;StatsDestinationClasses=class'LogfileStatsInterface';

[Editor.EditorEngine]
EditPackages=Core
EditPackages=Engine
EditPackages=UUnitTest
EditPackages=EngineTest
EditPackages=Fire
EditPackages=Editor
EditPackages=UnrealEd
EditPackages=IpDrv
EditPackages=Andromeda
EditPackages=UTelnet
EditPackages=GamePlay
EditPackages=XInterface
EditPackages=AGP_UI
EditPackages=AGP_Effects
EditPackages=AGP
EditPackages=AndromedaTest
EditPackages=AGP_Characters
EditPackages=AGP_Game
EditPackages=AGP_Gameplay
EditPackages=AGP_AI
EditPackages=AGP_Inventory
EditPackages=AGP_Script
EditPackages=AGP_Objects
EditPackages=AGP_Security
EditPackages=AGP_Vehicles
EditPackages=AGP_Interface
EditPackages=AGP_Test
CutdownPackages=Core
CutdownPackages=Editor
CutdownPackages=Engine
CutdownPackages=Fire
CutdownPackages=GamePlay
CutdownPackages=IpDrv
CutdownPackages=UnrealEd
CutdownPackages=XInterface
CutdownPackages=AGP_Game
CutdownPackages=AGP_Gameplay
CutdownPackages=AGP_Vehicles
CutdownPackages=AGP_Interface



[D3DDrv.D3DRenderDevice]
DetailTextures=True
HighDetailActors=True
SuperHighDetailActors=True
UsePrecaching=True
UseTrilinear=True
AdapterNumber=-1
ReduceMouseLag=True
UseTripleBuffering=False
UseHardwareTL=True
UseHardwareVS=True
UseCubemaps=True
DesiredRefreshRate=60
UseCompressedLightmaps=False
UseStencil=True
Use16bit=False
Use16bitTextures=False
MaxPixelShaderVersion=255
UseVSync=False
LevelOfAnisotropy=1
DetailTexMipBias=0.8
DefaultTexMipBias=-0.5
UseNPatches=False
TesselationFactor=1.0
CheckForOverflow=False
AvoidHitches=False
OverrideDesktopRefreshRate=False
ReportUnusedTextures=False

[D3D9Drv.D3D9RenderDevice]
DetailTextures=True
HighDetailActors=True
SuperHighDetailActors=True
UsePrecaching=True
UseTrilinear=True
AdapterNumber=-1
ReduceMouseLag=True
UseTripleBuffering=False
UseHardwareTL=True
UseHardwareVS=True
UseCubemaps=True
DesiredRefreshRate=60
UseCompressedLightmaps=True
UseStencil=False
Use16bit=False
Use16bitTextures=False
MaxPixelShaderVersion=255
UseVSync=False
LevelOfAnisotropy=1
DetailTexMipBias=0.0
DefaultTexMipBias=-0.5
UseNPatches=False
TesselationFactor=1.0
CheckForOverflow=False
OverrideDesktopRefreshRate=False

[OpenGLDrv.OpenGLRenderDevice]
DetailTextures=True
HighDetailActors=True
SuperHighDetailActors=True
UsePrecaching=True
UseCompressedLightmaps=True
UseTrilinear=True
UseStencil=False
MaxTextureUnits=8
VARSize=32
ReduceMouseLag=False
UseVSync=False
LevelOfAnisotropy=1.0
DetailTexMipBias=0.0
DefaultTexMipBias=-0.5
UseVBO=True
UseVSync=False
AppleVA=1
MultisampleBuffers=0
MultisampleSamples=0
MultisampleHint=2
DesiredRefreshRate=0
ForceCompression=False
DetailTexMipBias=0.000000
TerrainLOD=0
SkyboxHack=False
LowQualityTerrain=False
Use16bitTextures=False
Use16bit=False

[PixoDrv.PixoRenderDevice]
FogEnabled=True
Zoom2X=True
SimpleMaterials=True
LimitTextureSize=True
LowQualityTerrain=True
TerrainLOD=10
SkyboxHack=True
FilterQuality3D=1
FilterQualityHUD=1
HighDetailActors=False
SuperHighDetailActors=False
ReduceMouseLag=False
DesiredRefreshRate=0
DetailTexMipBias=0.000000
Use16bitTextures=False
Use16bit=True
UseStencil=False
UseCompressedLightmaps=False
DetailTextures=False
UsePrecaching=True

[Engine.NullRenderDevice]
DetailTextures=True
HighDetailActors=True
SuperHighDetailActors=True
UsePrecaching=True
UseCompressedLightmaps=True
UseStencil=False



[Engine.DemoController]
;time (in seconds)
DemoPlayTriggerTime=300
SavedDemos[0]=AA_Demo_01
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