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Location : Serverline Wiki » Americas Army
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Americas ArmyConfigConfig ;Note you can comment out any line using a semicolon as the first line in the file ;when editing this file. [URL] Protocol=unreal ProtocolDescription=Unreal Protocol Name=Recruit Map=Entry.aao LocalMap=Entry.aao Host= Portal= MapExt=aao EXEName=uw.exe SaveExt=usa Port=%server:port% Class=AGP_Characters.AGP_Character [FirstRun] FirstRun=250000 [Engine.User] fs_homepath=%server:directory%\system\pb.%server:port%\ [Engine.Engine] RenderDevice=D3DDrv.D3DRenderDevice ;RenderDevice=D3D9Drv.D3D9RenderDevice ;RenderDevice=Engine.NullRenderDevice ;RenderDevice=OpenGLDrv.OpenGLRenderDevice ;RenderDevice=PixoDrv.PixoRenderDevice AudioDevice=ALAudio.ALAudioSubsystem NetworkDevice=IpDrv.TcpNetDriver DemoRecordingDevice=Engine.DemoRecDriver Console=Engine.Console ;Console=XInterface.ExtendedConsole GUIController=AGP_Interface.AAGUIController StreamPlayer=Engine.StreamInteraction Language=int Product=ArmyOps GameEngine=Engine.GameEngine EditorEngine=Editor.EditorEngine DefaultGame=AGP_Gameplay.AGP_GameSinglePlayer DefaultServerGame=AGP_Gameplay.AGP_GameTeamObjective ViewportManager=WinDrv.WindowsClient ;ViewportManager=XboxDrv.XboxClient ;ViewportManager=SDLDrv.SDLClient Render=Render.Render Input=Engine.Input Canvas=Engine.Canvas DetectedVideoMemory=0 ServerReadsStdin=False [Core.System] PurgeCacheDays=30 SavePath=../Save CachePath=../Cache CacheExt=.uxx CacheRecordPath=../System/*.ucl MusicPath=../Music SpeechPath=../Speech Paths=../System/*.u Paths=../Maps/*.aao Paths=../Textures/*.utx Paths=../Sounds/*.uax Paths=../Music/*.umx Paths=../StaticMeshes/*.usx Paths=../Animations/*.ukx Paths=../Saves/*.uvx Suppress=DevLoad Suppress=DevSave Suppress=DevNetTraffic Suppress=DevGarbage Suppress=DevKill Suppress=DevReplace Suppress=DevCompile Suppress=DevBind Suppress=DevBsp Suppress=DevNet Suppress=DevLIPSinc Suppress=DevKarma Suppress=RecordCache Suppress=MapVoteDebug Suppress=Init Suppress=MapVote ;Temporary Suppress=VoiceChat Suppress=ChatManager Suppress=Timer [Engine.GameEngine] ; CacheSizeMegs should generally be left at 64MBs of memory. If you find performance ; to be slow and you have more than 512MB of memory try increasing this to 128MB. Values ; beyond 128MB will not provide any appreciable performance increase for America's Army CacheSizeMegs=64 UseSound=True VoIPAllowVAD=False ServerActors=IpDrv.GameSpyQR ServerActors=IpDrv.SimpleQR ServerActors=IpDrv.SCIQR ServerActors=Andromeda.AndromedaMBS ;ServerActors=UTelnet.TelnetServer ServerPackages=Core ServerPackages=Engine ServerPackages=Fire ServerPackages=Editor ServerPackages=IpDrv ;ServerPackages=UWeb ServerPackages=GamePlay ServerPackages=AGP_Effects ServerPackages=AGP_UI ServerPackages=AGP ServerPackages=AGP_Gameplay ServerPackages=AGP_Characters ServerPackages=AGP_AI ServerPackages=AGP_Inventory ServerPackages=AGP_Script ServerPackages=AGP_Objects UseStaticMeshBatching=True ColorHighDetailMeshes=False ColorSlowCollisionMeshes=False ColorNoCollisionMeshes=False ColorWorldTextures=False ColorPlayerAndWeaponTextures=False ColorInterfaceTextures=False MainMenuClass=AGP_Interface.AAMainMenu ConnectingMenuClass=AGP_Interface.AAServerLoading DisconnectMenuClass=AGP_Interface.AADisconnectOptionPage LoadingClass=AGP_Interface.AALevelLoading [WinDrv.WindowsClient] WindowedViewportX=800 WindowedViewportY=600 FullscreenViewportX=800 FullscreenViewportY=600 MenuViewportX=800 MenuViewportY=600 Brightness=0.800000 Contrast=0.700000 Gamma=1.000000 UseJoystick=False CaptureMouse=True StartupFullscreen=True ScreenFlashes=True NoLighting=False MinDesiredFrameRate=35.000000 AnimMeshDynamicLOD=0.0 Decals=True Coronas=True DecoLayers=True Projectors=True NoDynamicLights=False ReportDynamicUploads=False TextureDetailInterface=Normal TextureDetailTerrain=Normal TextureDetailWeaponSkin=Normal TextureDetailPlayerSkin=Normal TextureDetailWorld=Normal TextureDetailRenderMap=Normal TextureDetailLightmap=UltraHigh TextureMaxLOD=0 TextureMinLOD=0 NoFractalAnim=False ScaleHUDX=0.0 MouseXMultiplier=1.000 MouseYMultiplier=1.000 UseSpeechRecognition=True WeatherEffects=True DrawDistanceLOD=1.0 [SDLDrv.SDLClient] WindowedViewportX=800 WindowedViewportY=600 FullscreenViewportX=800 FullscreenViewportY=600 TextureDetail=High SkinDetail=High LightmapDetail=High TextureMinLOD=0 TextureMaxLOD=12 MenuViewportX=800 MenuViewportY=600 Brightness=0.800000 Contrast=0.700000 Gamma=1.000000 UseJoystick=False JoystickNumber=0 IgnoreHat=False JoystickHatNumber=0 CaptureMouse=True StartupFullscreen=True ScreenFlashes=True NoLighting=False DeadZoneXYZ=True DeadZoneRUV=False InvertVertical=False ScaleXYZ=1000.000000 ScaleRUV=2000.000000 MinDesiredFrameRate=35.000000 AnimMeshDynamicLOD=0.0 Decals=True Coronas=True DecoLayers=True Projectors=True NoDynamicLights=False ReportDynamicUploads=False TextureDetailInterface=Normal TextureDetailTerrain=Normal TextureDetailWeaponSkin=Normal TextureDetailPlayerSkin=Normal TextureDetailWorld=Normal TextureDetailRenderMap=Normal TextureDetailLightmap=UltraHigh TextureMaxLOD=0 TextureMinLOD=0 NoFractalAnim=False WeatherEffects=True DrawDistanceLOD=1.0 IgnoreUngrabbedMouse=False AllowUnicodeKeys=False AllowCommandQKeys=True MacFakeMouseButtons=True MacKeepAllScreensOn=False TextToSpeechFile= MacNativeTextToSpeech=True [Engine.Player] ConfiguredInternetSpeed=10000 ConfiguredLanSpeed=10000 [ALAudio.ALAudioSubsystem] UseEAX=False Use3DSound=False UseDefaultDriver=True CompatibilityMode=False MaxEAXVersion=255 UsePrecache=True ReverseStereo=False Channels=32 MusicVolume=0.10000 AmbientVolume=0.500000 SoundVolume=0.30000 VoiceVolume=4.000000 VolumeScaleRec=0.100000 DopplerFactor=1.0 Rolloff=1.0 TimeBetweenHWUpdates=15 DisablePitch=False LowQualitySound=False UseVoIP=False UseVAD=False UseSpatializedVoice=False SpatializedVoiceRadius=100000 EnhancedDenoiser=False LocalZOffset=0.0 [IpDrv.TcpNetDriver] AllowDownloads=False ConnectionTimeout=180.0 InitialConnectTimeout=1000.0 AckTimeout=1.0 KeepAliveTime=0.2 MaxClientRate=10000 SimLatency=0 RelevantTimeout=5.0 SpawnPrioritySeconds=1.0 ServerTravelPause=4.0 NetServerMaxTickRate=25 LanServerMaxTickRate=35 DownloadManagers=IpDrv.HTTPDownload DownloadManagers=Engine.ChannelDownload AllowPlayerPortUnreach=False LogPortUnreach=False MaxConnPerIPPerMinute=5 LogMaxConnPerIPPerMin=False [IpServer.UdpServerQuery] GameName=ut2 [IpDrv.MasterServerUplink] DoUplink=True UplinkToGamespy=True SendStats=True ServerBehindNAT=False [IpDrv.MasterServerLink] LANPort=11777 LANServerPort=10777 [IpDrv.HTTPDownload] RedirectToURL= ProxyServerHost= ProxyServerPort=3128 UseCompression=True [Engine.DemoRecDriver] ;AllowDownloads=True ;DemoSpectatorClass=UnrealGame.DemoRecSpectator MaxClientRate=25000 ConnectionTimeout=15.0 InitialConnectTimeout=500.0 AckTimeout=1.0 KeepAliveTime=1.0 SimLatency=0 RelevantTimeout=5.0 SpawnPrioritySeconds=1.0 ServerTravelPause=4.0 NetServerMaxTickRate=60 LanServerMaxTickRate=60 ;************************************************************************************** ; Control access to your server with admin and play passwords in this section ;************************************************************************************** [Engine.AccessControl] ; Server administrator password - You MUST change this AdminPassword=%rcon_password% ; Optional Player Password (blank to not have private server) GamePassword=%password% %adminlist% IPPolicies[0]=ACCEPT,* IPPolicies[1]= IPPolicies[2]= IPPolicies[3]= IPPolicies[4]= IPPolicies[5]= IPPolicies[6]= IPPolicies[7]= IPPolicies[8]= IPPolicies[9]= IPPolicies[10]= IPPolicies[11]= IPPolicies[12]= IPPolicies[13]= IPPolicies[14]= IPPolicies[15]= IPPolicies[16]= IPPolicies[17]= IPPolicies[18]= IPPolicies[19]= IPPolicies[20]= IPPolicies[21]= IPPolicies[22]= IPPolicies[23]= IPPolicies[24]= IPPolicies[25]= IPPolicies[26]= IPPolicies[27]= IPPolicies[28]= IPPolicies[29]= IPPolicies[30]= IPPolicies[31]= IPPolicies[32]= IPPolicies[33]= IPPolicies[34]= IPPolicies[35]= IPPolicies[36]= IPPolicies[37]= IPPolicies[38]= IPPolicies[39]= IPPolicies[40]= IPPolicies[41]= IPPolicies[42]= IPPolicies[43]= IPPolicies[44]= IPPolicies[45]= IPPolicies[46]= IPPolicies[47]= IPPolicies[48]= IPPolicies[49]= BanListFilename=BanList.txt bDontKickLastPlayer=False bAllowMaybeFail=False ;************************************************************************************** ; Tournament Mode team passwords (can be blank) ;************************************************************************************** asTeamPasswords[0]= asTeamPasswords[1]= ;************************************************************************************** ; Player Admin Support ; PlayerAdmins are players who can admin the server while playing. ; Enter the exact username of the players who can be 'PlayerAdmins', one user per line ; using the format: ; ; PlayerAdmin=SomePlayerName ; ; There is no limit to the number of PlayerAdmins you can have. ; NOTE: Authorization is required to have player admins. Player Admins ; on "US Army Official" servers must be in the "admin" group. Player Admins ; on "Leased Official" servers do not have to be in the "admin group". ; ;************************************************************************************** ;PlayerAdmin=name [IpDrv.TcpipConnection] SimPacketLoss=0 SimLatency=0 [Engine.LevelInfo] PhysicsDetailLevel=PDL_Medium [Engine.AmbientSound] AmbientVolume=0.25 [Engine.Console] ConsoleKey=9 [XInterface.ExtendedConsole] ConsoleHotKey=192 ;NeedPasswordMenuClass=GUI2K4.UT2K4GetPassword NeedPasswordMenuClass=AGP_Interface.AAGetPassword bSpeechMenuUseMouseWheel=True bSpeechMenuUseLetters=False SMOriginX=0.01 SMOriginY=0.3 LetterKeys[0]=IK_Q LetterKeys[1]=IK_W LetterKeys[2]=IK_E LetterKeys[3]=IK_R LetterKeys[4]=IK_A LetterKeys[5]=IK_S LetterKeys[6]=IK_D LetterKeys[7]=IK_F LetterKeys[8]=IK_Z LetterKeys[9]=IK_X ;MusicManagerClassName=GUI2K4.StreamPlayer MusicManagerClassName=AGP_Interface.StreamPlayer [XInterface.GUIController] MenuMouseSens=1.25 bModAuthor=false bExpert=false ; Note: Telnet server support is not available in 2.5 and earlier. [UTelnet.TelnetServer] Application=UTelnet.AASM Password= bEnabled=False [Engine.StatLog] LocalBatcherURL=../NetGamesUSA.com/ngStats/ngStatsUT.exe LocalBatcherParams= LocalStatsURL=../NetGamesUSA.com/ngStats/html/ngStats_Main.html WorldBatcherURL=../NetGamesUSA.com/ngWorldStats/bin/ngWorldStats.exe WorldBatcherParams=-d ../NetGamesUSA.com/ngWorldStats/logs -g UT WorldStatsURL=http://www.netgamesusa.com LocalLogDir=../Logs bWorldLog=True WorldLogDir=../Logs bWorldBatcherError=False bBatchLocal=False [Engine.GameInfo] bLowGore=False bVeryLowGore=False bChangeLevels=False GoreLevel=0 AutoAim=0.930000 ; Maximum # of spectators allowed on server MaxSpectators=2 ; Maximum # of players allowed on server MaxPlayers=%numplayers% ; Maximum # of administrators allow on server MaxAdmins=2 bLocalLog=True bWorldLog=True bEnableStatLogging=True bWeaponStay=False sbAllowWeaponThrowing=True bAllowBehindView=False bAdminCanPause=False bWeaponShouldViewShake=True bLargeGameVOIP=False GameDifficulty=1.000000 ResetTimeDelay=0 GoalScore=0 MaxLives=0 TimeLimit=%timelimit% AccessControlClass=Engine.AccessControl MaplistHandlerType= GameStatsClass= SecurityClass= VotingHandlerType= ServerSkillLevel= MaxIdleTime=120.000000 bDeathMessages=True ScoreMode=SSM_On bBinaryAuthProtocol=False bSendDistributionHistory=True bSendRoundTimeInfo=True bSendExperienceTimestamp=False ; Gamespy Support - put your server's IP in the IP field and if running on a home ; network set bNAT to True, otherwise leave it at False [IpDrv.GameSpyQR] ;bNAT=False ;IP=%server:ip% ; Unused in 2.5.0 [IpDrv.SCIQR] ; IP=127.0.0.1 [AGP_Gameplay.AGP_GameTeamObjective] bAllowPrivateChat=True bAllowNonTeamChat=False ForceObjectiveGroupTag[0]=None ForceObjectiveGroupTag[1]=None ForceObjectiveGroupTag[2]=None ForceObjectiveGroupTag[3]=None ForceObjectiveGroupTag[4]=None ForceObjectiveGroupTag[5]=None ForceObjectiveGroupTag[6]=None ForceObjectiveGroupTag[7]=None ForceObjectiveGroupTag[8]=None ForceObjectiveGroupTag[9]=None ForceObjectiveGroupTag[10]=None ForceObjectiveGroupTag[11]=None ForceObjectiveGroupTag[12]=None ForceObjectiveGroupTag[13]=None ForceObjectiveGroupTag[14]=None ForceObjectiveGroupTag[15]=None ForceObjectiveGroupTag[16]=None ForceObjectiveGroupTag[17]=None ForceObjectiveGroupTag[18]=None ForceObjectiveGroupTag[19]=None ForceObjectiveGroupTag[20]=None ForceObjectiveGroupTag[21]=None ForceObjectiveGroupTag[22]=None ForceObjectiveGroupTag[23]=None ForceObjectiveGroupTag[24]=None ForceObjectiveGroupTag[25]=None ForceObjectiveGroupTag[26]=None ForceObjectiveGroupTag[27]=None ForceObjectiveGroupTag[28]=None ForceObjectiveGroupTag[29]=None ForceObjectiveGroupTag[30]=None ForceObjectiveGroupTag[31]=None ForceObjectiveSlot[0]=0 ForceObjectiveSlot[1]=0 ForceObjectiveSlot[2]=0 ForceObjectiveSlot[3]=0 ForceObjectiveSlot[4]=0 ForceObjectiveSlot[5]=0 ForceObjectiveSlot[6]=0 ForceObjectiveSlot[7]=0 ForceObjectiveSlot[8]=0 ForceObjectiveSlot[9]=0 ForceObjectiveSlot[10]=0 ForceObjectiveSlot[11]=0 ForceObjectiveSlot[12]=0 ForceObjectiveSlot[13]=0 ForceObjectiveSlot[14]=0 ForceObjectiveSlot[15]=0 ForceObjectiveSlot[16]=0 ForceObjectiveSlot[17]=0 ForceObjectiveSlot[18]=0 ForceObjectiveSlot[19]=0 ForceObjectiveSlot[20]=0 ForceObjectiveSlot[21]=0 ForceObjectiveSlot[22]=0 ForceObjectiveSlot[23]=0 ForceObjectiveSlot[24]=0 ForceObjectiveSlot[25]=0 ForceObjectiveSlot[26]=0 ForceObjectiveSlot[27]=0 ForceObjectiveSlot[28]=0 ForceObjectiveSlot[29]=0 ForceObjectiveSlot[30]=0 ForceObjectiveSlot[31]=0 bWeaponStay=False bAllowWeaponThrowing=True ResetTimeDelay=0 [AGP_Gameplay.AGP_GameTeam] ; ROE Limit - players getting more ROE then this will activate the ROE handling FFScoreLimit=400 ; Maximum size for a team MaxTeamSize=%maxteamsize% ; Auto-balance options - see documentation or use Command Post to adjust bPlayersBalanceTeams=%teambalance% bAutoBalanceBetweenRounds=%teambalance% bNeverAutoBalance=False ; Player spectate options - see documentation or use Command Post to adjust bSpectatePlayersOnly=%spectateplayersonly% bSpectateFirstPersonOnly=%spectatefirstpersononly% bSpectateFriendsOnly=%spectatefriendsonly% bSpectateBodies=False ; ROE Kick options - see documentation or use Command Post to adjust bEnableROEKickTimer=True bEnableROEKick=True bEnableROEKickDeath=False ; Tools for disabling random spawn points - usually left at the defaults bForcePSSet=False TeamZeroPSSet=0 TeamOnePSSet=0 ForcePSSetTag[0]=None ForcePSSetTag[1]=None ForcePSSetTag[2]=None ForcePSSetTag[3]=None ForcePSSetTag[4]=None ForcePSSetTag[5]=None ForcePSSetTag[6]=None ForcePSSetTag[7]=None ForcePSSetTag[8]=None ForcePSSetTag[9]=None ForcePSSetTag[10]=None ForcePSSetTag[11]=None ForcePSSetTag[12]=None ForcePSSetTag[13]=None ForcePSSetTag[14]=None ForcePSSetTag[15]=None ForcePSSetTag[16]=None ForcePSSetTag[17]=None ForcePSSetTag[18]=None ForcePSSetTag[19]=None ForcePSSetTag[20]=None ForcePSSetTag[21]=None ForcePSSetTag[22]=None ForcePSSetTag[23]=None ForcePSSetTag[24]=None ForcePSSetTag[25]=None ForcePSSetTag[26]=None ForcePSSetTag[27]=None ForcePSSetTag[28]=None ForcePSSetTag[29]=None ForcePSSetTag[30]=None ForcePSSetTag[31]=None ForcePSSetTeamSlot[0]=0 ForcePSSetTeamSlot[1]=0 ForcePSSetTeamSlot[2]=0 ForcePSSetTeamSlot[3]=0 ForcePSSetTeamSlot[4]=0 ForcePSSetTeamSlot[5]=0 ForcePSSetTeamSlot[6]=0 ForcePSSetTeamSlot[7]=0 ForcePSSetTeamSlot[8]=0 ForcePSSetTeamSlot[9]=0 ForcePSSetTeamSlot[10]=0 ForcePSSetTeamSlot[11]=0 ForcePSSetTeamSlot[12]=0 ForcePSSetTeamSlot[13]=0 ForcePSSetTeamSlot[14]=0 ForcePSSetTeamSlot[15]=0 ForcePSSetTeamSlot[16]=0 ForcePSSetTeamSlot[17]=0 ForcePSSetTeamSlot[18]=0 ForcePSSetTeamSlot[19]=0 ForcePSSetTeamSlot[20]=0 ForcePSSetTeamSlot[21]=0 ForcePSSetTeamSlot[22]=0 ForcePSSetTeamSlot[23]=0 ForcePSSetTeamSlot[24]=0 ForcePSSetTeamSlot[25]=0 ForcePSSetTeamSlot[26]=0 ForcePSSetTeamSlot[27]=0 ForcePSSetTeamSlot[28]=0 ForcePSSetTeamSlot[29]=0 ForcePSSetTeamSlot[30]=0 ForcePSSetTeamSlot[31]=0 bWeaponStay=False bAllowWeaponThrowing=True ResetTimeDelay=0 [AGP_Gameplay.AGP_GameDeathMatch] ; Minimum # of players before game will start MinNetPlayers=%minnetplayers% ; Time server will wait after cycling (switching) maps before it will try to start a new ; round (in seconds) InitialWarmupTime=30 ; Whether to switch maps every "MatchesBeforeCycle" rounds bCycleMaps=%bcyclemaps% ; # of rounds per match RoundsPerMatch=%roundspermatch% ; # of matches before server will cycle if bCycleMaps is true MatchesBeforeCycle=%matchesbeforecycle% ; Idle player rules - see documentation or use Command Post to adjust bKickIdlePlayersTimed=%kickidleplayerstimed% bKickIdlePlayersRounds=%kickidleplayersrounds% bKickIdleSpectators=%kickidlespectators% IdlePlayerKickTime=0 IdlePlayerKickRounds=3 ; Tournament Mode flag - deprecated (command line LAN/GLOBAL/TOURNAMENT/LANTOURNAMENT ; overrides this value). bTournamentMode=False bWeaponStay=False bAllowWeaponThrowing=True ResetTimeDelay=0 [AGP_Gameplay.AGP_GameMultiPlayer] ; Require player authorization for players to join server. Always on for GLOBAL servers, ; optional for LAN servers. bRequireAuthorization=%brequireauthorization% ; Whether multiplayer cheats are enabled. MP Cheats are not allowed on official servers. bMPCheatsEnabled=False ; Time (in minutes) between votekick attempts on a player VoteKick_Cooldown=3.000000 ; Minimum honor allowed on the server MinHonor=%minhonor% ; Maximum honor allowed on the server MaxHonor=%maxhonor% [AGP.AGP_GameInfo] ; Type of game play (MILES, Live Fire) - see documentation or use Command Post to adjust ; Force Live Fire: FORCE_Normal ; Force MILES: FORCE_MILES ; USe Map Default: FORCE_None ForceGameplay=%forcegameplay% MaxAuthConnections=1 ; Map and code security testing - when set to True player's maps and code are compared ; vs. server maps and code bEnableMapTesting=True bEnableCodeTesting=True [Engine.GameReplicationInfo] ; Name of server that appears in browser ServerName=%server:name% ; Short name of server (does not appear except in third party browser) ShortName=%server:name% ; Name of administrator AdminName=%domain:name% ; E-Mail of administrator (typically left blank or "Non-disclosed") AdminEmail=%domain:email% ; Region server is running (see documentation for regions) ServerRegion=0 ; Message of the day (lines 1-4) MOTDLine1=Welcome to %server:name% MOTDLine2= MOTDLine3= MOTDLine4= ; Length of time in seconds MOTD will be displayed MOTDDisplaySeconds=5 ; Optional "advanced difficulty" flags that can be used to hide HUD features. bHUDHideAmmoCount=False bHUDHideWeaponStatus=False bHUDHideWeapon=False bHUDHideGrenades=False bHUDHideHealth=False bHUDHideMedical=False bHUDHideCombatEffect=False bHUDHideOptics=False bHUDHideCompass=False bHUDHideTimer=False bHUDHideObjectives=False bHUDHideRadar=False ;************************************************************************************** ; Map Rotation Support ; List of maps when AGP_Gameplay.AGP_GameDeathMatch.bCycleMaps is true ; Note you must specify the MapNum to be the number of maps in the list ;************************************************************************************** [AGP_Gameplay.AGP_MapList] MapNum=0 <gc:list text="%maplist%">Maps=<gc:value> </gc:list> ;************************************************************************************** ; Tournament specific options ; Note: Example values are given here, you will want to change these for your specific ; tournament/match. ;************************************************************************************** [AGP_Gameplay.AGP_GameTournament] asTournamentTeamName[0]=My Team asTournamentTeamName[1]=Your Team sMatchName=July 4th Match sTournamentName=My Tournament sLeagueName=My League's Name ; How much time must pass between pause/restart/etc. unfulfilled Team Captain requests iTournamentRequestDelayTime=30 ; How long a delay between each round the tournament will pause in seconds iTournamentRoundDelayTime=5 ; How long the Mission Planning period is (in minute) iTournamentWarmupDuration=4 ; How long (in seconds) team captains have to set player weapons when side-swapping occurs iTournamentSwapTime=60 ; How frequently (in rounds) automatic side-swapping will occur. For example, to have ; automatic side swapping occur after every two rounds set this value to two. iTournamentSwapLimit=3 ; How long pauses (time-outs) last (in seconds) iTournamentPauseLimit=90 ; Whether the tournament will end (ENDEX) based on one team being statistically eliminated ; from winning. bTournamentMercyRule=True ; Whether all weapon slots should be available or only those based on the number of ; players on each team (as is done in standard game modes) bTournamentOpenAllWeaponClassSlots=True ; Whether team captains are allowed bTournamentTeamCaptainsAllowed=True ; Whether team passwords (specific in Engine.AccessControl.asTeamPasswords) are used ; (set to true if you are requiring team passwords to join teams) bTournamentTeamPasswordsRequired=False ; Whether ties should be broken using "sudden death" rounds - see documentation for details bTournamentTieSuddenDeath=False ; Whether ties should be broken by calculating team scores - see documentation for details bTournamentTieScore=False ; Whether teams should be randomly assigned to assault or defense to start the tournament bTournamentEnableRandomTeamAssignments=True [Andromeda.AndromedaMBS] QueryPort <gc:if>%server:port%<20100<gc:then>0</gc:if><gc:eval>%server:port%-20000+25</gc:eval> ; IP address to send to auth server to validate authorized mode [Andromeda.Andromeda] GameServerIP= ; Username and Password that may be used when a server wishes to authenticate itself to ; run in an authorized mode. If these two values are not set, the server will run in ; the mode specified in the regular auth database. [Andromeda.AuthorizeServerRequestAdapter] ;ServerAuthUsername= ;ServerAuthPassword= ; Uncomment these lines to use the original stats logfile in addition to the new ; Auth-based one. [Engine.GameInfo].bEnableStatLogging must also be true. [AGP.StatsRouter] ;StatsDestinationClasses=class'SimpleAuthStatsInterface'; ;StatsDestinationClasses=class'LogfileStatsInterface'; [Editor.EditorEngine] EditPackages=Core EditPackages=Engine EditPackages=UUnitTest EditPackages=EngineTest EditPackages=Fire EditPackages=Editor EditPackages=UnrealEd EditPackages=IpDrv EditPackages=Andromeda EditPackages=UTelnet EditPackages=GamePlay EditPackages=XInterface EditPackages=AGP_UI EditPackages=AGP_Effects EditPackages=AGP EditPackages=AndromedaTest EditPackages=AGP_Characters EditPackages=AGP_Game EditPackages=AGP_Gameplay EditPackages=AGP_AI EditPackages=AGP_Inventory EditPackages=AGP_Script EditPackages=AGP_Objects EditPackages=AGP_Security EditPackages=AGP_Vehicles EditPackages=AGP_Interface EditPackages=AGP_Test CutdownPackages=Core CutdownPackages=Editor CutdownPackages=Engine CutdownPackages=Fire CutdownPackages=GamePlay CutdownPackages=IpDrv CutdownPackages=UnrealEd CutdownPackages=XInterface CutdownPackages=AGP_Game CutdownPackages=AGP_Gameplay CutdownPackages=AGP_Vehicles CutdownPackages=AGP_Interface [D3DDrv.D3DRenderDevice] DetailTextures=True HighDetailActors=True SuperHighDetailActors=True UsePrecaching=True UseTrilinear=True AdapterNumber=-1 ReduceMouseLag=True UseTripleBuffering=False UseHardwareTL=True UseHardwareVS=True UseCubemaps=True DesiredRefreshRate=60 UseCompressedLightmaps=False UseStencil=True Use16bit=False Use16bitTextures=False MaxPixelShaderVersion=255 UseVSync=False LevelOfAnisotropy=1 DetailTexMipBias=0.8 DefaultTexMipBias=-0.5 UseNPatches=False TesselationFactor=1.0 CheckForOverflow=False AvoidHitches=False OverrideDesktopRefreshRate=False ReportUnusedTextures=False [D3D9Drv.D3D9RenderDevice] DetailTextures=True HighDetailActors=True SuperHighDetailActors=True UsePrecaching=True UseTrilinear=True AdapterNumber=-1 ReduceMouseLag=True UseTripleBuffering=False UseHardwareTL=True UseHardwareVS=True UseCubemaps=True DesiredRefreshRate=60 UseCompressedLightmaps=True UseStencil=False Use16bit=False Use16bitTextures=False MaxPixelShaderVersion=255 UseVSync=False LevelOfAnisotropy=1 DetailTexMipBias=0.0 DefaultTexMipBias=-0.5 UseNPatches=False TesselationFactor=1.0 CheckForOverflow=False OverrideDesktopRefreshRate=False [OpenGLDrv.OpenGLRenderDevice] DetailTextures=True HighDetailActors=True SuperHighDetailActors=True UsePrecaching=True UseCompressedLightmaps=True UseTrilinear=True UseStencil=False MaxTextureUnits=8 VARSize=32 ReduceMouseLag=False UseVSync=False LevelOfAnisotropy=1.0 DetailTexMipBias=0.0 DefaultTexMipBias=-0.5 UseVBO=True UseVSync=False AppleVA=1 MultisampleBuffers=0 MultisampleSamples=0 MultisampleHint=2 DesiredRefreshRate=0 ForceCompression=False DetailTexMipBias=0.000000 TerrainLOD=0 SkyboxHack=False LowQualityTerrain=False Use16bitTextures=False Use16bit=False [PixoDrv.PixoRenderDevice] FogEnabled=True Zoom2X=True SimpleMaterials=True LimitTextureSize=True LowQualityTerrain=True TerrainLOD=10 SkyboxHack=True FilterQuality3D=1 FilterQualityHUD=1 HighDetailActors=False SuperHighDetailActors=False ReduceMouseLag=False DesiredRefreshRate=0 DetailTexMipBias=0.000000 Use16bitTextures=False Use16bit=True UseStencil=False UseCompressedLightmaps=False DetailTextures=False UsePrecaching=True [Engine.NullRenderDevice] DetailTextures=True HighDetailActors=True SuperHighDetailActors=True UsePrecaching=True UseCompressedLightmaps=True UseStencil=False [Engine.DemoController] ;time (in seconds) DemoPlayTriggerTime=300 SavedDemos[0]=AA_Demo_01 SavedDemos[1]= SavedDemos[2]= SavedDemos[3]= SavedDemos[4]= SavedDemos[5]= SavedDemos[6]= SavedDemos[7]= SavedDemos[8]= SavedDemos[9]= SavedDemos[10]= SavedDemos[11]= SavedDemos[12]= SavedDemos[13]= SavedDemos[14]= SavedDemos[15]= SavedDemos[16]= SavedDemos[17]= SavedDemos[18]= SavedDemos[19]= SavedDemos[20]= SavedDemos[21]= SavedDemos[22]= SavedDemos[23]= SavedDemos[24]= SavedDemos[25]= SavedDemos[26]= SavedDemos[27]= SavedDemos[28]= SavedDemos[29]= SavedDemos[30]= SavedDemos[31]= |
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