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Enemy Territory: Quake Wars

Config
Auch für Unrankt

Config
// Public server information

set si_name		"%server:name%" // server name
set si_website		"%domain:website%"
set si_motd_1		"%motd1%"
set si_motd_2		"%motd2%"
set si_motd_3		"%motd3%"
set si_motd_4		"%motd4%"

// Server settings
 
set si_pure		        "1" // allows only pure clients to join the server
set si_minPlayers	        "%minplayers%"  // min players needed to start a match
set si_maxPlayers	        "%server:players%" // max players allowed on the server
set si_rules		        "sdGameRulesCampaign" // gametype
set si_needPass		        "<gc:if>%password%<gc:then>1<gc:else>0</gc:if>" // enable/disable to set server password
set g_password		        "%password%"  // enter server password
set net_LANServer		"0" // allows internet clients to see a lan server
set net_LANForceAuth		"0" // forces a lan server to authenticate with master server
set si_teamForceBalance		"%forcebalance%" // forces players to join the team with least players
set si_teamDamage		"%ff%" // allows friendly fire
set net_serverPunkbusterEnabled	 "%pb%" // enable/disables punkbuster
set logfile                      "2" // logging of server events

// Match settings

set si_timeLimit	        "%timelimit%" // time limit for the match
set g_warmup		        "0.500000" // warmup time before match start
set g_warmupDamage		"1" // allow players to damage each other in warmup
set si_adminStart		"0"  // admin required to start the match
set g_xpSave		        "1"  // allows player to savexp if they disconnect
set si_spectators		"1"  // allow spectators to join the server
set si_allowLateJoin		"1"  // allow players to join a match in progress
set si_readyPercent		"%readypercent%" // percent needed to start a match
set g_muteSpecs		        "0" // allow spectators to chat with players
set si_disableGlobalChat	"0" // allow global chat
set g_execMapConfigs		"0" // executes .cfg file of the same map name
set si_gameReviewReadyWait	"0" // wait for players to ready up before loading the next map
set g_gameReviewPause		"0.500000" // time in minutes for score review
set net_serverRemoteConsolePassword "%rcon_password%"

// Complaint and vote settings

set si_disableVoting		        "0" // allows players to vote 
set g_complaintLimit		        "6" // complaints before a player gets kicked
set g_complaintGUIDLimit		"4" // unique complaints before a player gets kicked
set g_maxPlayerWarnings		        "4" // warnings before a player gets kicked 
set g_allowComplaint_firesupport	"1" // allows complaint for firesupport team kills
set g_allowComplaint_charge		"0" // allows complaint for he/plasma charge team kills
set g_allowComplaint_explosives		"1" // allows complaint for grenades team kills
set g_allowComplaint_vehicles		"1" // allows complaint for vehicle team kills

// Bot settings
*bot variables are unique compared to all others, "-1" is disabled 
*bot skill level variables are scaled between: beginner // 0/1/2/3 // master 

set bot_minClients		"-1" // setting this to any number under your max player limit will allow bots to join to make that number up
set bot_uiNumStrogg		"-1" // number of strogg bots to add to the server
set bot_uiNumGDF		"-1" // number of gdf bots to add to the server
set bot_uiSkill		        "0" // bots overall skill level 
set bot_aimSkill		"0" // bots weapon aim skill level
set bot_skill		        "0" // bots tactical skill level 
set bot_doObjectives		"1" // bots do objectives

// Map rotation settings
<gc:if>%randommaps%==1<gc:then>
<gc:list text="%mapcycle%" random="yes">set m<gc:count start=0> <gc:if><gc:count> != <gc:count total="yes"><gc:then>"set g_nextMap $m<gc:count start=1>;spawnServer <gc:value>"<gc:else>"set g_nextMap $m0;spawnServer <gc:value>"</gc:if>
</gc:list>
<gc:else>
<gc:list text="%mapcycle%">set m<gc:count start=0> <gc:if><gc:count> != <gc:count total="yes"><gc:then>"set g_nextMap $m<gc:count start=1>;spawnServer <gc:value>"<gc:else>"set g_nextMap $m0;spawnServer <gc:value>"</gc:if>
</gc:list>
</gc:if>
vstr m0


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