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Location : Serverline Wiki » Enemy Territory: Quake Wars
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Enemy Territory: Quake WarsConfigAuch für Unrankt Config // Public server information set si_name "%server:name%" // server name set si_website "%domain:website%" set si_motd_1 "%motd1%" set si_motd_2 "%motd2%" set si_motd_3 "%motd3%" set si_motd_4 "%motd4%" // Server settings set si_pure "1" // allows only pure clients to join the server set si_minPlayers "%minplayers%" // min players needed to start a match set si_maxPlayers "%server:players%" // max players allowed on the server set si_rules "sdGameRulesCampaign" // gametype set si_needPass "<gc:if>%password%<gc:then>1<gc:else>0</gc:if>" // enable/disable to set server password set g_password "%password%" // enter server password set net_LANServer "0" // allows internet clients to see a lan server set net_LANForceAuth "0" // forces a lan server to authenticate with master server set si_teamForceBalance "%forcebalance%" // forces players to join the team with least players set si_teamDamage "%ff%" // allows friendly fire set net_serverPunkbusterEnabled "%pb%" // enable/disables punkbuster set logfile "2" // logging of server events // Match settings set si_timeLimit "%timelimit%" // time limit for the match set g_warmup "0.500000" // warmup time before match start set g_warmupDamage "1" // allow players to damage each other in warmup set si_adminStart "0" // admin required to start the match set g_xpSave "1" // allows player to savexp if they disconnect set si_spectators "1" // allow spectators to join the server set si_allowLateJoin "1" // allow players to join a match in progress set si_readyPercent "%readypercent%" // percent needed to start a match set g_muteSpecs "0" // allow spectators to chat with players set si_disableGlobalChat "0" // allow global chat set g_execMapConfigs "0" // executes .cfg file of the same map name set si_gameReviewReadyWait "0" // wait for players to ready up before loading the next map set g_gameReviewPause "0.500000" // time in minutes for score review set net_serverRemoteConsolePassword "%rcon_password%" // Complaint and vote settings set si_disableVoting "0" // allows players to vote set g_complaintLimit "6" // complaints before a player gets kicked set g_complaintGUIDLimit "4" // unique complaints before a player gets kicked set g_maxPlayerWarnings "4" // warnings before a player gets kicked set g_allowComplaint_firesupport "1" // allows complaint for firesupport team kills set g_allowComplaint_charge "0" // allows complaint for he/plasma charge team kills set g_allowComplaint_explosives "1" // allows complaint for grenades team kills set g_allowComplaint_vehicles "1" // allows complaint for vehicle team kills // Bot settings *bot variables are unique compared to all others, "-1" is disabled *bot skill level variables are scaled between: beginner // 0/1/2/3 // master set bot_minClients "-1" // setting this to any number under your max player limit will allow bots to join to make that number up set bot_uiNumStrogg "-1" // number of strogg bots to add to the server set bot_uiNumGDF "-1" // number of gdf bots to add to the server set bot_uiSkill "0" // bots overall skill level set bot_aimSkill "0" // bots weapon aim skill level set bot_skill "0" // bots tactical skill level set bot_doObjectives "1" // bots do objectives // Map rotation settings <gc:if>%randommaps%==1<gc:then> <gc:list text="%mapcycle%" random="yes">set m<gc:count start=0> <gc:if><gc:count> != <gc:count total="yes"><gc:then>"set g_nextMap $m<gc:count start=1>;spawnServer <gc:value>"<gc:else>"set g_nextMap $m0;spawnServer <gc:value>"</gc:if> </gc:list> <gc:else> <gc:list text="%mapcycle%">set m<gc:count start=0> <gc:if><gc:count> != <gc:count total="yes"><gc:then>"set g_nextMap $m<gc:count start=1>;spawnServer <gc:value>"<gc:else>"set g_nextMap $m0;spawnServer <gc:value>"</gc:if> </gc:list> </gc:if> vstr m0 |
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