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Enemy Territory: True Combat

Config

Config
// 13/02/05 - hiro
// disabled below :s trog i tried to buzz you in cogs. Added help thread to fallback url
// 13/02/05 - hiro
// enabled sv_allowDownload and sv_wwwDownload as clients can't join without other et files

set dedicated "2"                   // 1: dedicated server for lan 
                                    // 2: dedicated server for internet

set sv_official "0"

// set net_ip ""                    // set to override the default IP ET uses

set net_port "%server:port%"             // set to override the default port ET uses

// MEMORY SETTINGS

//set com_hunkmegs "128"            // memory for ET to allocate

//set com_zonemegs "64"             // memory out of the hunk for zone


// PASSWORDS & CLIENTS 

set sv_maxclients "%numplayers%"              // number of players including private slots

set g_password ""                   // set to password protect the server

set sv_privateclients "0"           // if set > 0, then this number of client
                                    // slots will be reserved for connections

set sv_privatepassword ""           // that have "password" set to the value of
                                    //  "sv_privatePassword"

set rconpassword "%rcon_password%"        // remote console access password

set refereePassword ""              // referee status password


// DL, RATE

set sv_maxRate "13000"              // 10000 standard but poor for ET 

set sv_dl_maxRate "42000"           // increase/decerease if you have
                                    //  plenty/little spare bandwidth 

set sv_allowDownload "0"            // global toggle for both legacy download
                                    //  and web download

set sv_wwwDownload "0"              // toggle to enable web download

set sv_wwwBaseURL "%dlurl%"                // base URL for redirection

set sv_wwwDlDisconnected "1"        // tell clients to perform their downloads
                                    //  while disconnected from the server

set sv_wwwFallbackURL "%fallbackdlurl%"            // URL to send to if an http/ftp fails or
                                    //  is refused client side


// MOTD ETC

set sv_hostname "%server:name%"     // name of server here

                                    // message in right corner of join screen
set server_motd0 "^N%server:name% ^7"
set server_motd1 "^N%website% ^7"
set server_motd2 ""
set server_motd3 ""
set server_motd4 ""
set server_motd5 ""


// MISC SETTINGS

set g_heavyWeaponRestriction "100"

set g_antilag "1"

set g_altStopwatchMode "0"

set g_autofireteams "0"

set g_complaintlimit "3"

set g_ipcomplaintlimit "3"

set g_fastres "0"

set g_friendlyFire "1"              // allow teammates to hurt each other

//set g_gametype "5"                // Game type should be set from map
                                    //  rotation script, not here

set g_leanmode "1"

set g_minGameClients "2"

set g_maxlives "0"

set g_alliedmaxlives "0"

set g_axismaxlives "0"

set g_teamforcebalance "0"

set g_noTeamSwitching "0"

set g_voiceChatsAllowed "4"

set g_doWarmup "0"                  // "1" to wait for all players to 'ready'
                                    //  between rounds, "0" players always rdy

set g_warmup "20"                   // time allowed between rounds for loadout

set g_spectatorInactivity "0"

set sv_floodProtect "1"             // don't allow console spam, use timeout

set sv_pure "1"                     // force players to have legit files

set sv_minping "0"

set sv_maxping "0"

set match_latejoin "1"

set match_minplayers "2"

set match_mutespecs "0"

set match_readypercent "100"

set match_timeoutcount "0"

set match_warmupDamage "1"

set team_maxplayers "0"

set team_nocontrols "1"


set pmove_fixed "0"

set pmove_msec "8"


// LMS ONLY SETTINGS

set g_lms_teamForceBalance "1"

set g_lms_roundlimit "5"

set g_lms_matchlimit "5"

set g_lms_currentMatch "0"

set g_lms_lockTeams "0"

set g_lms_followTeamOnly "1"


// VOTING

set g_allowVote "1"

set vote_limit "3"

set vote_percent "50"

set vote_allow_comp "0"             // competition settings wait for "ready"

set vote_allow_gametype "1"

set vote_allow_kick "1"

set vote_allow_map "1"

set vote_allow_matchreset "1"

set vote_allow_mutespecs "1"

set vote_allow_nextmap "1"

set vote_allow_pub "1"              // pub settings don't wait for "ready"

set vote_allow_referee "0"

set vote_allow_shuffleteams "1"

set vote_allow_swapteams "1"

set vote_allow_friendlyfire "1"

set vote_allow_timelimit "1"

set vote_allow_warmupdamage "1"

set vote_allow_antilag "1"

set vote_allow_balancedteams "1"

set vote_allow_muting "1"


// PUNKBUSTER

// sv_punkbuster is a readonly variable. Use +set sv_punkbuster on command line
//  or use the command pb_sv_enable in the console.
pb_sv_enable

//exec punkbuster.cfg               // Punkbuster Settings


// LOGGING

set g_log "TCE%server:port%.log"                // Game logging

set g_logsync 1

set logfile 2                       // Console logging
                                    //  ( 1: enable 2: enable and sync )

// MAP ROTATION SCRIPT
 
exec map%server:port%.cfg            // set this to a map config file that
                                    //  defines a circular list of maps to play
                                    // should include gametypes

// WATCHDOG

// in case the game dies with an ERR_DROP

// or any situation leading to server running with no map

//set com_watchdog 10                // timer before watchdog, defaults 60

set com_watchdog_cmd "exec map%server:port%.cfg" // to fix the server if it
                                     //  appears to be hung


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