leftborder

Frontlines Fuel of War

Config
Config
[Engine.GameInfo]
DefaultGame=GCGame.GCDefaultGame
DefaultServerGame=GCGame.GCDefaultGame
bAdminCanPause=false
MaxPlayers=%server:players%
GameDifficulty=0
bChangeLevels=True
GameSpeed=1.000000
MaxSpectators=2
MaxIdleTime=+0.0
MaxTimeMargin=+1.0
TimeMarginSlack=+1.0
MinTimeMargin=-1.0
ArbitrationHandshakeTimeout=10.000000
InactivePRINum=16
InactivePRILifeSpan=300

[Engine.DifficultyInfo]
bEnablePlayerAimingHelp=False
PlayerAimingHelpAmount=0.0
ModifyActionSoundVolume=0.0
bEnableJumpSound=False
BotSkill=5.0
OldMiscTempDifficultyValue=0.0

[Engine.AccessControl]
IPPolicies=ACCEPT;*
AdminPassword=%adminpass%

[Engine.GameReplicationInfo]
ServerName=Another Server
ShortName=Server
MessageOfTheDay=
bShowVersionNumber=true
FootStepListenRadius=1200.f

[DefaultPlayer]
Name=Player
team=255

[Engine.HUD]
bMessageBeep=true
HudCanvasScale=0.95
ConsoleMessageCount=15
ConsoleFontSize=5
MessageFontOffset=0
bShowHud=true
DebugDisplay=AI

[Engine.PlayerController]
bAimingHelp=true
bDynamicNetSpeed=true
InteractDistance=512
DynamicPingThreshold=+400.0
VehicleClientSidePrediction=false
InputClass=class'GCBaseGame.GCBPlayerInput'
ForceFeedbackManagerClassName=WinDrv.XnaForceFeedbackManager
VehicleSimulationMode=VSM_ClientSimulate

[Engine.Weapon]
Priority=-1.0

[Engine.WorldInfo]
DefaultGravityZ=-750.0
RBPhysicsGravityScaling=1.0
SquintModeKernelSize=128.0
GameGlobalsClass=GCGame.GCGameGlobals

[Engine.GameUISceneClient]
bRenderDebugInfo=false
bDisableUIScenes=false

[Engine.UIDataStore_GameResource]
ElementProviderTypes=(ProviderTag="GameTypes",ProviderClassName="Engine.UIGameInfoSummary")

[Engine.UISafeRegionPanel]
RegionPercentages=0.9
RegionPercentages=0.8

[GCBaseGame.GCBGame]
ResetTimeDelay=20
RestartWait=30
bGameRulesDictateEjectRules=False

[GCGame.GCDifficultyInfoEasy]
Lives=99999
bEnablePlayerAimingHelp=False
PlayerAimingHelpAmount=5.0
bEnableJumpSound=False
ModifyActionSoundVolume=1.0
BotSkill=5.0
AIGlobalAimError=1.5
AIGlobalDamageModifier=1.25
OldMiscTempDifficultyValue=5.0

[GCGame.GCDifficultyInfoNormal]
Lives=99999
bEnablePlayerAimingHelp=False
PlayerAimingHelpAmount=5.0
bEnableJumpSound=False
ModifyActionSoundVolume=2.0
BotSkill=5.0
AIGlobalAimError=0.8
AIGlobalDamageModifier=1.45
OldMiscTempDifficultyValue=5.0

[GCGame.GCDifficultyInfoHard]
Lives=99999
bEnablePlayerAimingHelp=False
PlayerAimingHelpAmount=5.0
bEnableJumpSound=True
ModifyActionSoundVolume=5.0
BotSkill=5.0
AIGlobalAimError=0.2
AIGlobalDamageModifier=1.65
OldMiscTempDifficultyValue=5.0

[GCGame.GCTeamGameTemplate]
bAdminCanPause=true
bKickLiveIdlers=false
MaxIdleTime=0
m_fHealthPlayer=100
m_fHealthPlayerWounded=20
m_fHealthEnemyCharacterAI=100
m_fHealthFriendlyCharacterAI=100
HealthRegenRate=10.0
HealthRegenLagTime=5.0
HealthRegenRateAI=4.0
HealthRegenLagTimeAI=15.0
HealthRegenRateVehiclePlayer=0.0
HealthRegenRateVehiclePlayerGroundSupport=2.0
HealthRegenLagTimeVehiclePlayer=0.0
HealthRegenLagTimeVehiclePlayerGroundSupport=15.0
HealthRegenRateVehicleAI=5.0
HealthRegenLagTimeVehicleAI=15.0
bGameRulesDictateEjectRules=True
bGameRules_PlayersNEVEREject=True
bGameRules_PlayersALWAYSEject=Fale
bGameRules_AINEVEREject=True
bGameRules_AIALWAYSEject=False
NumRounds=5
bPlayersBalanceTeams=true
GoreLevel=0
GameSpeed=1
MaxPlayers=64
MaxSpectators=8
GoalScore=0
TimeLimit=0
FriendlyFireScale=0.0
FriendlyFireByEMP=false
InfantryNotAffectedByEMP=true
bWeaponStay=false
ServerSkillLevel=2
MinNetPlayers=2
bWaitForNetPlayers=true
bTournament=false
bPlayersMustBeReady=false
bForceRespawn=false
bWarmupRound=false
WarmupTime=0
bFirstBlood=false
bQuickStart=false
bSkipPlaySound=true
bDemoMode=false
bAllowNonTeamChat=true
bUseLives=false
m_fLastOccupiedTimeVehicleDestroyAwardCutoff=10
m_nRespawnDelay=20
m_nRespawnPenaltySuicide=5
m_nRespawnPenaltyFriendlyKill=10
m_nGamePointMultiplier=1
m_nGiveGamePointsForWinning=10;
m_nGiveGamePointsForLosing=0;
m_nGiveGamePointsEnemyKill=2
m_nGiveGamePointsEnemyKillWithRoleWeapon=2
m_nGiveGamePointsEnemyKillAssist=1
m_nGiveGamePointsEnemyVehicleDestroy=0
m_nGiveGamePointsEnemyVehicleDestroyWithRoleWeapon=0
m_nGiveGamePointsEnemyKillShareInVehicle=1
m_nGiveGamePointsFriendlyKill=-4
m_nGiveGamePointsFriendlyVehicleDestroy=0
m_nGiveGamePointsSuicide=-4
m_nGiveGamePointsReviveTeammate=0
m_nGiveGamePointsRepairVehicle=1
m_nGiveGamePointsObjectiveComplete=2
m_nGiveGamePointsObjectiveCompleteAssist=1
m_nGiveGamePointsObjectiveNeutralize=1
m_nGiveGamePointsObjectiveDefend=1
m_nGiveGamePointsEMPEnemyDisable=0
m_nGiveGamePointsEMPFriendlyDisable=0
m_nGiveGamePointsEMPEnemyVehicleDisable=1
m_nGiveGamePointsEMPFriendlyVehicleDisable=0
m_nGiveGamePointsEnemyJamDrone=1
m_nGiveGamePointsEnemyJamAirstrike=1
m_nGiveRolePointsForWinning=0;
m_nGiveRolePointsForLosing=0;
m_nGiveRolePointsEnemyKill=1
m_nGiveRolePointsEnemyKillWithRoleWeapon=1
m_nGiveRolePointsEnemyKillAssist=0
m_nGiveRolePointsEnemyVehicleDestroy=0
m_nGiveRolePointsEnemyVehicleDestroyWithRoleWeapon=0
m_nGiveRolePointsEnemyKillShareInVehicle=1
m_nGiveRolePointsFriendlyKill=0
m_nGiveRolePointsFriendlyVehicleDestroy=0
m_nGiveRolePointsSuicide=0
m_nGiveRolePointsReviveTeammate=0
m_nGiveRolePointsRepairVehicle=1
m_nGiveRolePointsObjectiveComplete=2
m_nGiveRolePointsObjectiveCompleteAssist=1
m_nGiveRolePointsObjectiveNeutralize=1
m_nGiveRolePointsObjectiveDefend=1
m_nGiveRolePointsEMPEnemyDisable=0
m_nGiveRolePointsEMPFriendlyDisable=0
m_nGiveRolePointsEMPEnemyVehicleDisable=1
m_nGiveRolePointsEMPFriendlyVehicleDisable=0
m_nGiveRolePointsEnemyJamDrone=1
m_nGiveRolePointsEnemyJamAirstrikePlayer=1
m_bRoleUpgradesTeamMirrored=true
m_bRoleTimersTeamMirrored=true
bAdjustSkill=false
SpawnProtectionTime=0
LateEntryLives=0
bDesireHoverboard=false
bDesireTranslocator=false
TeamInfoPresets=(Loadouts=("GCGameContent.GCLoadoutRedStarAssault","GCGameContent.GCLoadoutRedStarHeavyAssault","GCGameContent.GCLoadoutRedStarSniper","GCGameContent.GCLoadoutRedStarAntiArmor","GCGameContent.GCLoadoutRedStarSpecialOps","GCGameContent.GCLoadoutRedStarCloseCombat"),Roles=("GCGameContent.GCRoleRedStarMPGroundSupportContent","GCGameContent.GCRoleRedStarMPCountermeasuresTechContent","GCGameContent.GCRoleRedStarMPDroneTechContent","GCGameContent.GCRoleRedStarMPAirSupportContent"))
TeamInfoPresets=(Loadouts=("GCGameContent.GCLoadoutWesternAssault","GCGameContent.GCLoadoutWesternHeavyAssault","GCGameContent.GCLoadoutWesternSniper","GCGameContent.GCLoadoutWesternAntiArmor","GCGameContent.GCLoadoutWesternSpecialOps","GCGameContent.GCLoadoutWesternCloseCombat"),Roles=("GCGameContent.GCRoleWesternMPGroundSupportContent","GCGameContent.GCRoleWesternMPCountermeasuresTechContent","GCGameContent.GCRoleWesternMPDroneTechContent","GCGameContent.GCRoleWesternMPAirSupportContent"))
MigrationHandshakeTimeout=10
bUseSeamlessTravel=true

[GCGame.GCFrontlineGameTemplate]
m_bMoveFrontBackOnObjectiveNeutralize=false

[GCGame.GCSPGameTemplate]
bAllowCheats=true
TimeLimit=0
bAdjustSkill=false
bDemoMode=false
FriendlyFireScale=0.0
FriendlyFireByEMP=false
AIDefaultGlobalGrenadeCooldown=4.6
InfantryNotAffectedByEMP=true
DroneNoSignalDestroySeconds=0
GameDifficulty=1
bUseLives=true
m_bAccumulateLives=false
m_bNoAccumulateLivesForcesValue=false
m_fHealthPlayer=200
m_fHealthPlayerWounded=20
m_fHealthEnemyCharacterAI=120
m_fHealthFriendlyCharacterAI=100
HealthRegenRate=22.0
HealthRegenLagTime=3.0
HealthRegenRateVehiclePlayer=3.0
HealthRegenLagTimeVehiclePlayer=8.5
HealthRegenRateVehiclePlayerGroundSupport=3.0
HealthRegenLagTimeVehiclePlayerGroundSupport=8.5
bGameRulesDictateEjectRules=True
bGameRules_PlayersNEVEREject=False
bGameRules_PlayersALWAYSEject=True
bGameRules_AINEVEREject=True
bGameRules_AIALWAYSEject=False
bKickLiveIdlers=false
MaxIdleTime=0
AdminPassword=
GamePassword=
bTournament=false
MinNetPlayers=1
bWaitForNetPlayers=false
bWarmupRound=false
WarmupTime=0
bFirstBlood=false
bQuickStart=false
bSkipPlaySound=true
SpawnProtectionTime=0
ResetTimeDelay=0
bPlayersBalanceTeams=false
bAllowNonTeamChat=true
m_fDamageModifierFromPlayerToAI=1.5
m_fDamageModifierFromAIToPlayer=0.5
m_fDamageModifierFromAIToAI=0.05
m_nRespawnDelay=10
m_nRespawnPenaltySuicide=5
m_nRespawnPenaltyFriendlyKill=10
m_fMinDelayOfRestartPlayer=0.8
HitReactionParameters=(m_fChanceInCover = 1.f, m_fChanceInOpen = 1.f, m_fFOVOfHitReaction = 180.f)
m_bNeutralOnFrontMovement=false
TeamInfoPresets=(Loadouts=("GCGameContent.GCAILoadoutRedStarAssaultRifle","GCGameContent.GCAILoadoutRedStarHandGun","GCGameContent.GCAILoadoutRedStarHeavyAssaultRifle","GCGameContent.GCAILoadoutRedStarRocketLauncher","GCGameContent.GCAILoadoutRedStarRocketLauncher_LockOn","GCGameContent.GCAILoadoutRedStarGrenadeLauncher","GCGameContent.GCAILoadoutRedStarRocketLauncher_Fast","GCGameContent.GCAILoadoutRedStarShotGun","GCGameContent.GCAILoadoutRedStarSMG","GCGameContent.GCAILoadoutRedStarSniperRifle"),Roles=("GCGameContent.GCRoleRedStarGroundSupportAIContent","GCGameContent.GCRoleRedStarCountermeasuresTechAIContent","GCGameContent.GCRoleRedStarDroneTechAIContent","GCGameContent.GCRoleRedStarAirSupportAIContent"))
TeamInfoPresets=(Loadouts=("GCGameContent.GCSPLoadoutWesternAssault","GCGameContent.GCSPLoadoutWesternHeavyAssault","GCGameContent.GCSPLoadoutWesternSniper","GCGameContent.GCSPLoadoutWesternAntiArmor","GCGameContent.GCSPLoadoutWesternSpecialOps","GCGameContent.GCSPLoadoutWesternAntiArmor","GCGameContent.GCAILoadoutWesternAssaultRifle","GCGameContent.GCAILoadoutWesternRocketLauncher","GCGameContent.GCAILoadoutWesternSMG"),Roles=("GCGameContent.GCRoleWesternGroundSupportContent","GCGameContent.GCRoleWesternCountermeasuresTechContent","GCGameContent.GCRoleWesternDroneTechContent","GCGameContent.GCRoleWesternAirSupportContent"))
m_nNumberOfCorpses=2
bUseSeamlessTravel=false

[GCBaseGame.GCBPlayerController]
PawnShadowMode=SHADOW_All
m_bUseIntelligentAim=False
bViewAccelEnabled=False
YawAccelThreshold=0.55
YawAccelMultiplier=2.2
YawAccelRampUpTime=0.5
m_bUseZoomLookScale=False
m_fZoomLookScale=0.5

[GCGame.GCPlayerController]
ListenTimeout=30.0
m_bUseSoftLock=False
MaxSoftLockDistance=3000.f
MinSoftLockDistance=50.f
MinSoftLockMultiplierWhileZoomed=1.0f
SoftLockMultiplierRange=(X=0.7f,Y=0.5f)
PeakSoftLockDistance=1500.f
PeakSoftLockRadiusScale=2.5f
PeakSoftLockHeightScale=1.5f
m_bUseAdhesion=False
MaxAdhesionTime=5.f
MaxAdhesionDistance=2000.f
MinAdhesionDistance=0.0f
MaxAdhesionAimDistY=128.0f
MaxAdhesionAimDistZ=96.0f
AdhesionScaleRange=(X=10.0f,Y=30.0f)
MinAdhesionTargetVelocity=0.f
MinAdhesionPlayerVelocity=0.f
bForceXboxControls=FALSE
bForcePS3Controls=FALSE

[GCGame.GCCharacter]
m_fDroppedPickupCheckRadius=150
m_fUseRepairCheckRadius=200
m_bBulletSponge=false
SprintingPct=1.5

[GCGame.GCHUDPickupItemMarker]
m_MaxPickupDistanceSquared=22500

[GCGame.GCVeh_RCDrone]
m_fMaxSignalDistance=7200
m_fMaxSignalDistanceSP=4000

[GCGame.GCInventoryManager]
bAutoSwitchWeaponOnPickup=true

[GCBaseGame.GCBHud]
bCrosshairShow=true

[GCGame.GCSPHud]
bNoEnemyNames=true

[GCBaseGame.GCBCrushingTable]
CrushableDefs=(eMinCrusherType=ECRUSHERTYPE_LIGHT,afCrushVelocities=(200.0f,150.0f))
CrushableDefs=(eMinCrusherType=ECRUSHERTYPE_LIGHT,afCrushVelocities=(450.0f,200.0f))
CrushableDefs=(eMinCrusherType=ECRUSHERTYPE_NONE,afCrushVelocities=(0.0f,150.0f))
CrushableDefs=(eMinCrusherType=ECRUSHERTYPE_HEAVY,afCrushVelocities=(0.0f,350.0f))

[GCGame.GCUIDataStore_GameResource]
ElementProviderTypes=(ProviderTag="GCMaps",ProviderClassName="GCGame.GCUIDataProvider_Maps")
ElementProviderTypes=(ProviderTag="GCVersusMaps",ProviderClassName="GCGame.GCUIDataProvider_VersusMaps")
ElementProviderTypes=(ProviderTag="GameTypes",ProviderClassName="GCGame.GCUIDataProvider_GameTypes")

[Frontlines GCUIDataProvider_GameTypes]
Description=Frontlines
Identifier=FL

[N1 GCUIDataProvider_Maps]
MapName=SP-N1
Description=Darkness Falls

[N2 GCUIDataProvider_Maps]
MapName=SP-N2
Description=Anvil

[N3 GCUIDataProvider_Maps]
MapName=SP-N3
Description=Darkness Falls

[N4 GCUIDataProvider_Maps]
MapName=SP-N4
Description=Captains of Industry

[N5 GCUIDataProvider_Maps]
MapName=SP-N5
Description=Graveyard

[N6 GCUIDataProvider_Maps]
MapName=SP-N6
Description=The Mountain King

[N7 GCUIDataProvider_Maps]
MapName=SP-N7
Description=Core Issues

[N8 GCUIDataProvider_Maps]
MapName=SP-N8
Description=History Repeats Itself

[Gnaw GCUIDataProvider_VersusMaps]
MapName=Gnaw
MapIndex=2
FriendlyName=Gnaw
Filter=FL
Filter=CQ
MinimumNumberOfPlayers=0
MinimumNumberOfPlayersArbitrated=0
RoundTimeSeconds=900
Description=<Strings:UI_HostGame.HostGame.PC_Maps_Gnaw_Description>
SurfaceDescriptionPath=UI_FrontEndAsync.UITextures.MP_MapImage02

[Invasion GCUIDataProvider_VersusMaps]
MapName=Invasion
MapIndex=3
FriendlyName=Invasion
Filter=FL
Filter=CQ
MinimumNumberOfPlayers=0
MinimumNumberOfPlayersArbitrated=0
RoundTimeSeconds=900
Description=<Strings:UI_HostGame.HostGame.PC_Maps_Invasion_Description>
SurfaceDescriptionPath=UI_FrontEndAsync.UITextures.MP_MapImage03

[MountainTop GCUIDataProvider_VersusMaps]
MapName=MountainTop
MapIndex=4
FriendlyName=Mountain Top
Filter=FL
Filter=CQ
MinimumNumberOfPlayers=0
MinimumNumberOfPlayersArbitrated=0
RoundTimeSeconds=900
Description=<Strings:UI_HostGame.HostGame.PC_Maps_MountainTop_Description>
SurfaceDescriptionPath=UI_FrontEndAsync.UITextures.MP_MapImage04

[OilField GCUIDataProvider_VersusMaps]
MapName=OilField
MapIndex=5
FriendlyName=Oil Field
Filter=FL
Filter=CQ
MinimumNumberOfPlayers=0
MinimumNumberOfPlayersArbitrated=0
RoundTimeSeconds=900
Description=<Strings:UI_HostGame.HostGame.PC_Maps_OilField_Description>
SurfaceDescriptionPath=UI_FrontEndAsync.UITextures.MP_MapImage05

[Roundabout GCUIDataProvider_VersusMaps]
MapName=Roundabout
MapIndex=6
FriendlyName=Roundabout
Filter=FL
Filter=CQ
MinimumNumberOfPlayers=0
MinimumNumberOfPlayersArbitrated=0
RoundTimeSeconds=900
Description=<Strings:UI_HostGame.HostGame.PC_Maps_RoundAbout_Description>
SurfaceDescriptionPath=UI_FrontEndAsync.UITextures.MP_MapImage06

[SolarFarm GCUIDataProvider_VersusMaps]
MapName=SolarFarm
MapIndex=7
FriendlyName=Solar Farm
Filter=FL
Filter=CQ
MinimumNumberOfPlayers=0
MinimumNumberOfPlayersArbitrated=0
RoundTimeSeconds=900
Description=<Strings:UI_HostGame.HostGame.PC_Maps_SolarFarm_Description>
SurfaceDescriptionPath=UI_FrontEndAsync.UITextures.MP_MapImage07

[Street GCUIDataProvider_VersusMaps]
MapName=Street
MapIndex=9
FriendlyName=Street
Filter=FL
Filter=CQ
MinimumNumberOfPlayers=0
MinimumNumberOfPlayersArbitrated=0
RoundTimeSeconds=900
Description=<Strings:UI_HostGame.HostGame.PC_Maps_Street_Description>
SurfaceDescriptionPath=UI_FrontEndAsync.UITextures.MP_MapImage09

[Village GCUIDataProvider_VersusMaps]
MapName=Village
MapIndex=8
FriendlyName=Village
Filter=FL
Filter=CQ
MinimumNumberOfPlayers=0
MinimumNumberOfPlayersArbitrated=0
RoundTimeSeconds=900
Description=<Strings:UI_HostGame.HostGame.PC_Maps_Village_Description>
SurfaceDescriptionPath=UI_FrontEndAsync.UITextures.MP_MapImage08

[GCGame.GCUIDataProvider_ServerOptions]
ServerName=%server:name%
Password=
GameType=0
NumberOfRounds=3
PercentTicketsPerTeam=100
NumberOfPublicSlots=48
NumberOfPrivateSlots=0
bAllowFriendlyFire=False
InfantryFriendlyFire=100
VehicleFriendlyFire=100
bAutoBalanceTeams=True
bAutoKickTeamKillers=False
MaximumTeamKills=3
bEnablePunkBuster=true
bRanked=false
SpawnDelaySeconds=7
Loadouts_bGroundAssault=True
Loadouts_bHeavyAssult=True
Loadouts_bSniper=True
Loadouts_bAntiTank=True
Loadouts_bSpecialOps=True
Loadouts_bCloseCombat=True
Roles_UpgradeSpeed=100
Roles_GroundSupport=True
Roles_AirSupport=True
Roles_DroneTech=True
Roles_Countermeasures=True
Vehicles_bTransportHelicopters=True
Vehicles_bAttackHelicopters=True
Vehicles_bJets=True
Vehicles_bAntiAircraft=True
Vehicles_bHeavyArmor=True
Vehicles_bMediumArmor=True
Vehicles_bLightArmor=True
Vehicles_bCivilian=True
Vehicles_bArtillery=true
MapCycle=3
MapCycle=4
MapCycle=5
MapCycle=6
MapCycle=7
MapCycle=9
MapCycle=8
bEnableAimAssist=true
bLoopingMapCycles=true
MinimumNumberOfPlayers=0
RoundStartDelaySeconds=10
RoundStartDelaySecondsRanked=10
RoundStartDelaySecondsRankedBump=5

[Engine.Pawn]
SprintingPct=1

[GCGame.gcchar_AI]
SprintingPct=1.25

[GCGame.GCVehicle]
RightOfWayLookAheadSeconds=2.5

[GCBaseGame.GCBVehicleFactory]
AbandonedWaitTime=90.0
AbandonedDamageTime=10.0
AbandonedDistanceFromSpawn=500

[GCGame.GCOnline_QuickGameSearch_DataStore]
MarginalServerRankThreshold=0
bCullMarginalServers=true
SortRankings=( DataField = "PingInMs", RankPairs = ( ( Value = 50, Rank = 1 ), ( Value = 100, Rank = 1 ), ( Value = 300, Rank = 0 ) ), DefaultRank = -2 )
SortRankings=( DataField = "DedicatedServer", RankPairs = ( ( Value = 0, Rank = 0 ), ( Value = 1, Rank = 1 ) ) )
SortRankings=( DataField = "Capacity", RankPairs = ( ( Value = 0, Rank = -1 ), ( Value = 1, Rank = 0 ), ( Value = 2, Rank = 1 ), ( Value = 3, Rank = -5 ) ) )

[GCGame.GCUIGameplayToolTipManager]
m_fReopenPeriod=300

[GCGame.GCOnline_GameSearchBase_DataStore]
bShowVisualPing=false

[GCGame.GCHud]
m_iMaxXBOXMessages=3
m_iMaxXBOXMsgLife=8

[GCGame.GCGameUISceneClient]
m_PCWidgetScale=0.7
m_CrosshairScale=1.0
m_MinCrosshairSize=160.0

[IniVersion]
0=1207621872.000000


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