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IGI 2: Covert Strike

Config

Config
//  IGI2 NETWORK CONFIG FILE
//
//
// Some settings are commented in this file.
// Please see supplied text files in the main game directory for a more complete description
//
// If you have messed up this config file, delete it, and 
// a new config file with default settings will be created.
//
// Any line in this file starting with a '/' is a comment and won't affect the configuration.
// The server name (if you run any)
lo svname("%server:name%");
//
// Password needed to connect to your server (if any). Set to "" to disable
lo svpassword("%password%");
//
// Password needed to get super user rights. CHANGE THE DEFAULT!
lo rconpass("%rcon_password%");
//
// Your server will try to use this local port.
// Configure any firewalls et.c. accordingly.
lo svport %server:port%
//
// Only effective on servers with several IP addresses. See mp-commands.txt for help.
lo svinterface 0
//
// Your client will use this local port. Configure any firewalls et.c. accordingly.
lo clport <gc:eval>%server:port%+14</gc:eval>
//
lo maxplayers %server:players%
lo specmode 1
lo teamdamage 0
lo autobalance 0
lo warmup 0
lo public 1
//
// Below are the maps currently in your active map cycle.
// Enable a map with the command 'lo activatemap <mapID>'
// where <mapID> is the identifaction number for the map.
// Some maps and their IDs:
//
// 01 - Redstone
// 02 - Forestraid
// 03 - Sandstorm
// 04 - Timberland
// 05 - Chinese Temple
// 06 - Area 27
// 07 - Winterland
// 08 - Jungle
// 09 - Dockside
// 42 - Libyan Village
//
lo activatemap 1
lo activatemap 2
lo activatemap 3
lo activatemap 4
lo activatemap 5
lo activatemap 6
lo activatemap 7
lo activatemap 8
lo activatemap 9
lo activatemap 42
//
lo moneystart 1000
lo moneycap 15000
lo moneykill 800
lo moneyteamkill -4000
lo moneyplayerobjwin 1000
lo moneyteamobjwin 2250
lo moneyteamobjlost 1250
lo moneymissionwin 1250
lo moneymissionlost 750
//
// Number of map rounds to be played before map change.
// Set to 0 to disable the round limit.
lo maprounds 0
//
// Time to play map before map change.
// Set to 0 to disable the timer.
lo maptime 0
//
// Change map when a team has this many points.
// Set to 0 to disable the score limit.
lo mapteamscore 3
//
lo objtime 15
lo bombtime 90
lo spawncost 1000
lo spawntimer 20
lo spawnsafetimer 10
lo allowsniperrifles 1
lo smooth 100
lo bandwidth 700
lo choke 120
lo fillpercent 100
lo timeout 90
lo autokick 300
lo ploss 0
lo playername("Jones");
lo bombrepostime 0
lo forcefirstspec 0
lo pingmax 400
lo plossmax 150
lo idlemax 3000
lo goutmax 45


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