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Kingpin

Config

Config
set hostname "%server:name%"

// NOTE: if running 2 servers on one machine, you must start one instance of kingpin with
// "kingpin +set port <port>", where <port> is a number between 31511 and 31519 (inclusive).
// Port 31510 is the default port.

// disable this if you don't want your server to show up on the internet
set public 1

// The following master server can be accessed by browsers other than and including GameSpy
setmaster master.ogn.org

// DMFLAGS define the game rules.

// DEFAULT: can't hurt team (if teamplay), weapons stay, spawn farthest
set dmflags 788

// hurt team (not recommended)
//set dmflags 532

// Summary of DMFLAGS (add these together)
//	DF_NO_HEALTH		1	(no health items)
//	DF_AUTO_JOIN_TEAM	2	(new players join team with least players)
//	DF_WEAPONS_STAY		4
//	DF_NO_FALLING		8	(no falling damage)
//	DF_SAME_LEVEL		32	(stay on current map)
//	DF_MODELTEAMS		128	(in normal deathmatch, players with same skin don't hurt each other)
//	DF_NO_FRIENDLY_FIRE	256	(don't hurt teammates)
//	DF_SPAWN_FARTHEST	512
//	DF_FORCE_RESPAWN	1024
//	DF_INFINITE_AMMO	8192
//	DF_FIXED_FOV		32768	(don't allow clients to alter FOV)


set deathmatch 1
set maxclients %server:players%

// enable this if running a fast server with few clients, it eats up a good deal of CPU time if lots of clients
// get involved in tommoygun firefights, which results in packet loss to all clients
set dm_locational_damage 0

// Real Mode: only pistol, shotgun, tommygun are present, no armor, damage x4
set dm_realmode %realmode%

// maxrate sets the maximum amount of bandwidth (bytes per second) that any one client can occupy
// 3000 = 28.8kbps modem speed
// 4000 = 56k modem
// 5000 = 64k ISDN
// etc.
set maxrate 25000

// use this to specify a different map for cycling
//g_mapcycle_file blah.lst


// Normal deathmatch
set fraglimit %fraglimit%
set timelimit %timelimit%
map %startmap%

// Bagman settings (disable "Normal Deathmatch" section if this is enabled)
//set teamplay 1
//set fraglimit 0
//set cashlimit 2000
//map team_sr


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