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Multi Theft Auto

Config

Config
# ServerName
# Required: Yes and MUST have a length of atleast 3
# Purpose: Defines the name in which the Server will be known as.  Useful for ASE support and the upcoming Listing Server
# Notes:
#     None
ServerName "%server:name%"

# GameIPAddress
# Required: No.  Will set to default if no explicit specification.
# Purpose: Defines which IP address GAME server will listen on.
# Notes:
#     Must be in IP address form.  Comment this line out for default.
GameIPAddress ""

# AdminIPAddress
# Required: No.  Will set to default if no explicit specification.
# Purpose: Defines which IP address ADMIN server will listen on.
# Notes:
#     Must be in IP address form.  Comment this line out for default.
#AdminIPAddress ""

# ServerPort
# Required: Yes and MUST be greater than 0
# Purpose: Defines the port in which the Server will listen on for incoming connections.
# Notes:
#     This port must not be used by any other process and MUST be opened for UDP traffic on your firewall
ServerPort %server:port%

# MaxPlayers
# Required: Yes and MUST be between 1 and 32 (Game 1 (GTA3)) or 1 and 26 (Game 2 (GTA:VC))
# Purpose: Defines the maximum amount of players allowed to connect to the Server and play in the game.
# Notes:
#     Although we are using updated netcode, the Server is designed to to scale depending on the amount of Client's that our connected.
#     So, this means that the less Client's that are connected to your Server, the less bandwidth your Server will use and vice versa.
#     I advise starting off at a lower number, such as 8 or 16 (or lower), and monitoring your bandwidth to determine whether it is within an
#     acceptable range and then adjusting accordingly.  We DO NOT accept bills for going over your monthly bandwidth usage :P
#
#     The Following restriction only applies to Game 2 (GTA:VC), Game 1 (GTA3) still supports 32 players.
#     * WARNING * - We have dropped down the Player Count to a maximum of 26 players due to some restrictions in the current methods of
#     the scm.  Future versions will do things a lot differently, which will allow for this to be increased once again, but for the amount
#     of Server's that actually run > 24, we thought this was an acceptable limit.
MaxPlayers %numplayers%

# GameMap
# Required: Yes and MUST be set to one of the options specified below
# Purpose: Defines the Map that the Server will be running (and in turn all Client's will be force to use for this Server)
# Notes:
#     1 - Vice City Deathmatch
#     2 - Vice City Stunt 
#     3 - Grand Theft Auto 3 : Portland
#     4 - Grand Theft Auto 3 : Shore Side Vale 
#     5 - Grand Theft Auto 3 : Staunton Island
GameMap %gametype%

# GameHour
# Required: Yes and MUST be between 0 and 23 (24 Hour Clock)
# Purpose: Defines the hour the in-game clock will start on
# Notes:
#     00, 01 etc. is not required.
GameHour 12

# GameMins
# Required: Yes and MUST be between 0 and 59
# Purpose: Defines the minutes the in-game clock will start on
# Notes:
#     00, 01 etc. is not required.
GameMins 30

# RandomWeather
# Required: No
# Purpose: Defines whether or not Weather will be random
# Notes:
#     0 - disabled
#     1 - enabled
RandomWeather 1

# MOTDEnabled
# Required: No
# Purpose: Tells the server whether or not it should send a Message of the Day to the clients when they connect.
MOTDEnabled 0

# MOTDURL
# Required: No
# Purpose: Defines where the client will download the client (Rich Text) MOTD from
# Notes: Must include the initial http://
MOTDURL ""


# ASE
# Required: No
# Purpose: Defines whether or not we should attempt to register the Server with ASE (All Seeing Eye ... Server Browser)
# Notes:
#     ASE will attempt to connect and issue commands through ServerPort + 123 (or, in unavailable, +124, +125, etc ...)
#     0 - disabled
#     1 - enabled
ASE 1

# LogFile
# Required: No
# Purpose: Forces the Server to log certain activities to the file / path specified
# Notes:
#     If you do not wish to enable logging within the Server, comment out the following line.
LogFile "mtaserver%server:port%.log"

# BannedFile
# Required: Yes
# Purpose: Forces the Server to store the bans of this server to the file / path specified
# Notes:
#
BannedFile "banned.lst"

# DoNotOutputChatToLog
# Required: No (this value is 0 if this is not specified)
# Purpose: Defines whether or not the Server should display/log chat text
# Notes:
#     0 - disabled, display/log the chat text
#     1 - enabled, do not display/log the chat text
DoNotOutputChatToLog 0

# StatLogging
# Required: No (0 is disabled)
# Purpose: Enables the statistics-mode logging for use with MTA-Stats
# Notes:
#     If you want to generate a statistics page for your game, enable this setting and run the MTA-Stats
#     program to create a PHP statistics page.
#
#     * WARNING * - There is a potential problem when enabling this that may cause server instability / crashing.  Use at
#     your own risk.
#
#     0 - disabled
#     1 - enabled (statistics enabled)
StatLogging 0

# ServerPasswordEnabled
# Required: No
# Purpose: Defines that a password is required for Client's to connect to your Server
# Notes:
#     Password's are NOT sent encrypted in this version of the Client / Server.  Please keep that in mind.
#     0 - disabled
#     1 - enabled
<gc:if>%password%<gc:then>ServerPasswordEnabled 1<gc:else>0</gc:if>

# ServerPassword
# Required: Yes (if ServerPasswordEnabled == 1)
# Purpose: Defines the password that will be required for Client's to connect to your Server
# Notes:
#     Password's are NOT sent encrypted in this version of the Client / Server.  Please keep that in mind.
ServerPassword "%password%"

# AdminServer
# Required: No
# Purpose: Defines whether or not the Server should listen for connections from the MTA Remote Admin
# Notes:
#     0 - disabled
#     1 - enabled
<gc:if>%rcon_password%<gc:then>AdminServer 1<gc:else>0</gc:if>

# AdminPlus
# Required: No
# Purpose: Defines whether or not the Server should accept connections from Admin+ Clients
# Notes:
#     Enabling this feature will use bandwidth to the equivalent of an extra player
#     0 - disabled
#     1 - enabled
AdminPlus <gc:if>%adminplus_password%<gc:then>1<gc:else>0</gc:if>

# AdminPort
# Required: No (default port is 4003 if this is not specified)
# Purpose: Defines the port in which the Server will listen on for communication with the MTA Remote Admin
# Notes:
#     This port must not be used by any other process and MUST be opened for UDP traffic on your firewall
AdminPort <gc:eval>%server:port% + 5</gc:eval>

# AdminPassword
# Required: Yes (if AdminServer == 1)
# Purpose: Defines the password that will be required for the MTA Remote Admin to connect to your Server
# Notes:
#     Password's are NOT sent encrypted in this version of the Client / Server.  Please keep that in mind.
AdminPassword "%rcon_password%"

# AdminPlusPassword
# Required: Yes (if AdminPlus == 1)
# Purpose: Defines the password that will be required by the MTA Remote Admin for Admin+ Connections to your Server
# Notes:
#     Password's are NOT sent encrypted in this version of the Client / Server.  Please keep that in mind.
AdminPlusPassword "%adminplus_password%"

# AdminAllowShutdown
# Required: No
# Purpose: Defines whether or not the MTA Remote Admin should have the power to shut down the Server
# Notes:
#     0 - disabled
#     1 - enabled
AdminAllowShutdown 0

# ChatFloodMaxCount
# Required: No (default count is 2 if this is not specified)
# Purpose: Defines the maximum amount of chat lines/sec to accept before action is taken against the Player.
# Notes:
#     You will have to play around with this number to see how it works best for you.  The value must be at
#     least 1 and the lower the number, the less tolerance the Server will have for chat flooders.
#     The recommended values are 2 or 3.
ChatFloodMaxCount 2

# BanOnChatFlood
# Required: No (default value is 0)
# Purpose: Defines whether or not the Player's IP should be banned if they are suspected of chat flooding
# Notes:
#     Although this is a useful feature, you will have to remember that not all Player's suspected of chat flooding
#     are in fact attempting to chat flood the Server.  By default, the Server will disconnect those who are
#     suspected, which in 99% of the cases should be fine.  Only enable this if you feel your Server is under attack.
#
#     0 - disabled
#     1 - enabled
BanOnChatFlood 0

#
# Advanced Server Settings
#
#     Only change these if you know what you are doing and know the limits of the MTA Server and your Connection
#

# ServerSendLimitEnabled
# Required: No
# Purpose: Defines whether or not the Server should limit how much data is sent (will result in packet drops if the limit is exceeded)
# Notes:
#     Gameplay will be sacrificed if this is enabled and packets are dropped.  It is NOT recommended that you use this.
#     This should only be used in emergency purposes and if you enable all these advanced settings I suggest setting the values very high.
#     0 - disabled
#     1 - enabled
#ServerSendLimitEnabled 1

# ServerSendLimit
# Required: Yes (if ServerSendLimitEnabled == 1)
# Purpose: Defines the actual send limit, in bytes, that will be enforced.  If this limit is increased packets will be dropped.
# Notes:
#     This value is the total bytes / second that will be allowed.  It is reset to 0 every second and is counted on each send.
#ServerSendLimit 200000

# ServerSendLimitMaxAllowed
# Required: Yes (if ServerSendLimitEnabled == 1)
# Purpose: Defines the maximum amount of bytes to be sent / second that will be allowed before the Server shuts itself down.
# Notes:
#     None
#ServerSendLimitMaxAllowed 250000

# ServerSendLimitLogDropped
# Required: No
# Purpose: Defines whether or not the dropped packet notification's should be logged.
# Notes:
#     0 - disabled
#     1 - enabled
#ServerSendLimitLogDropped 1


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