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Location : Serverline Wiki » Painkiller
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PainkillerConfigConfig Cfg.Admin = "%rcon_password%"
Cfg.AllowBrightskins = true
Cfg.AllowBunnyhopping = true
Cfg.AllowForwardRJ = true
Cfg.AmbientSounds = true
Cfg.AmbientVolume = 77
Cfg.AutoChangeWeapon = true
Cfg.BestExplosives = {0,41,32,}
Cfg.BestNonExplosives = {72,71,62,61,51,52,42,31,22,21,12,11,0,}
Cfg.BestWeapons1 = {32,0,72,71,62,61,51,52,41,42,31,22,21,12,11,}
Cfg.BestWeapons2 = {12,0,72,71,62,61,51,52,41,42,32,31,22,21,11,}
Cfg.BlackEdition = false
Cfg.Bloom = true
Cfg.Brightness = 0.5
Cfg.BrightskinEnemy = "Red"
Cfg.BrightskinTeam = "Blue"
Cfg.CameraInterpolation = true
Cfg.CaptureLimit = 10
Cfg.CharacterShadow = "Off"
Cfg.ClientConsoleLockdown = false
Cfg.ClipPlane = 100
Cfg.ConnectionSpeed = 4
Cfg.Contrast = 0.5
Cfg.Coronas = true
Cfg.Credits = true
Cfg.Crosshair = 1
Cfg.CrosshairB = 255
Cfg.CrosshairG = 255
Cfg.CrosshairR = 255
Cfg.CrosshairSize = 1
Cfg.CrosshairTrans = 100
Cfg.Decals = false
Cfg.DecalsStayTime = 0.4
Cfg.DedicatedServer = false
Cfg.DetailTextures = true
Cfg.DisturbSound3DFreq = 0.1
Cfg.DynamicLights = 1
Cfg.EAXAcoustics = true
Cfg.Email = ""
Cfg.FOV = 95
Cfg.FixedColors = true
Cfg.FragLimit = %fraglimit%
Cfg.Fullscreen = true
Cfg.GameMode = "%gamemode%"
Cfg.Gamma = 1
Cfg.GraphicsQuality = 0
Cfg.HUDSize = 1
Cfg.HUDTransparency = 25
Cfg.HeadBob = 100
Cfg.InvertMouse = false
Cfg.KeyAlternativeAlternativeFire = "Right Ctrl"
Cfg.KeyAlternativeBulletTime = "Return"
Cfg.KeyAlternativeFire = "None"
Cfg.KeyAlternativeFireBestWeapon1 = "None"
Cfg.KeyAlternativeFireBestWeapon2 = "None"
Cfg.KeyAlternativeFireSwitch = "None"
Cfg.KeyAlternativeFireSwitchToggle = "None"
Cfg.KeyAlternativeFlashlight = "None"
Cfg.KeyAlternativeForwardRocketJump = "None"
Cfg.KeyAlternativeJump = "None"
Cfg.KeyAlternativeMenu = "None"
Cfg.KeyAlternativeMoveBackward = "Cursor Down"
Cfg.KeyAlternativeMoveForward = "Cursor Up"
Cfg.KeyAlternativeNextWeapon = "None"
Cfg.KeyAlternativePause = "P"
Cfg.KeyAlternativePreviousWeapon = "None"
Cfg.KeyAlternativeQuickLoad = "None"
Cfg.KeyAlternativeQuickSave = "None"
Cfg.KeyAlternativeRocketJump = "None"
Cfg.KeyAlternativeSayToAll = "None"
Cfg.KeyAlternativeSayToTeam = "None"
Cfg.KeyAlternativeScoreboard = "None"
Cfg.KeyAlternativeScreenshot = "None"
Cfg.KeyAlternativeSelectBestWeapon1 = "None"
Cfg.KeyAlternativeSelectBestWeapon2 = "None"
Cfg.KeyAlternativeStrafeLeft = "Cursor Left"
Cfg.KeyAlternativeStrafeRight = "Cursor Right"
Cfg.KeyAlternativeUseCards = "None"
Cfg.KeyAlternativeWeapon1 = "Delete"
Cfg.KeyAlternativeWeapon10 = "None"
Cfg.KeyAlternativeWeapon11 = "None"
Cfg.KeyAlternativeWeapon12 = "None"
Cfg.KeyAlternativeWeapon13 = "None"
Cfg.KeyAlternativeWeapon14 = "None"
Cfg.KeyAlternativeWeapon2 = "None"
Cfg.KeyAlternativeWeapon3 = "End"
Cfg.KeyAlternativeWeapon4 = "Page Down"
Cfg.KeyAlternativeWeapon5 = "None"
Cfg.KeyAlternativeWeapon6 = "None"
Cfg.KeyAlternativeWeapon7 = "None"
Cfg.KeyAlternativeWeapon8 = "None"
Cfg.KeyAlternativeWeapon9 = "None"
Cfg.KeyAlternativeZoom = "Middle Mouse Button"
Cfg.KeyPrimaryAlternativeFire = "Right Mouse Button"
Cfg.KeyPrimaryBulletTime = "None"
Cfg.KeyPrimaryFire = "Left Mouse Button"
Cfg.KeyPrimaryFireBestWeapon1 = "Left Shift"
Cfg.KeyPrimaryFireBestWeapon2 = "Left Ctrl"
Cfg.KeyPrimaryFireSwitch = "R"
Cfg.KeyPrimaryFireSwitchToggle = "T"
Cfg.KeyPrimaryFlashlight = "L"
Cfg.KeyPrimaryForwardRocketJump = "None"
Cfg.KeyPrimaryJump = "Space"
Cfg.KeyPrimaryMenu = "None"
Cfg.KeyPrimaryMoveBackward = "S"
Cfg.KeyPrimaryMoveForward = "W"
Cfg.KeyPrimaryNextWeapon = "Mouse Wheel Forward"
Cfg.KeyPrimaryPause = "P"
Cfg.KeyPrimaryPreviousWeapon = "Mouse Wheel Back"
Cfg.KeyPrimaryQuickLoad = "F9"
Cfg.KeyPrimaryQuickSave = "F5"
Cfg.KeyPrimaryRocketJump = "None"
Cfg.KeyPrimarySayToAll = "None"
Cfg.KeyPrimarySayToTeam = "None"
Cfg.KeyPrimaryScoreboard = "Tab"
Cfg.KeyPrimaryScreenshot = "F12"
Cfg.KeyPrimarySelectBestWeapon1 = "None"
Cfg.KeyPrimarySelectBestWeapon2 = "None"
Cfg.KeyPrimaryStrafeLeft = "A"
Cfg.KeyPrimaryStrafeRight = "D"
Cfg.KeyPrimaryUseCards = "E"
Cfg.KeyPrimaryWeapon1 = "1"
Cfg.KeyPrimaryWeapon10 = "0"
Cfg.KeyPrimaryWeapon11 = "F1"
Cfg.KeyPrimaryWeapon12 = "F2"
Cfg.KeyPrimaryWeapon13 = "F3"
Cfg.KeyPrimaryWeapon14 = "F4"
Cfg.KeyPrimaryWeapon2 = "2"
Cfg.KeyPrimaryWeapon3 = "3"
Cfg.KeyPrimaryWeapon4 = "4"
Cfg.KeyPrimaryWeapon5 = "5"
Cfg.KeyPrimaryWeapon6 = "6"
Cfg.KeyPrimaryWeapon7 = "7"
Cfg.KeyPrimaryWeapon8 = "8"
Cfg.KeyPrimaryWeapon9 = "9"
Cfg.KeyPrimaryZoom = "Z"
Cfg.LMSLives = 5
Cfg.Language = "english"
Cfg.LimitServerFPS = false
Cfg.Location = ""
Cfg.LowQualityMultiplayerSFX = false
Cfg.ManualIP = "127.0.0.1"
Cfg.MasterVolume = 100
Cfg.MaxFpsMP = 120
Cfg.MaxPlayers = %numplayers%
Cfg.MaxSpectators = 0
Cfg.MessagesKeys = {"None","None","None","None","None","None","None","None","None","None","None","None","None","None","None","None","None","None",}
Cfg.MessagesSayAll = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,}
Cfg.ModName = ""
Cfg.MouseSensitivity = 40
Cfg.Multisample = "x0"
Cfg.MusicVolume = 33
Cfg.NetcodeClientMaxBytesPerSecond = -1
Cfg.NetcodeEnemyPredictionInterpolation = true
Cfg.NetcodeLocalPlayerSynchroEveryNFrames = 0
Cfg.NetcodeMaxPlayerActionsPassed = 3
Cfg.NetcodeMinUpstreamFrameSize = 0
Cfg.NetcodeServerFramerate = 25
Cfg.NetcodeStatsNumberToAverageFrom = 1
Cfg.NetcodeStatsUpdateDelay = 1000
Cfg.NoAmmoSwitch = false
Cfg.NoWarmup = false
Cfg.ParticlesDetail = 2
Cfg.PlayerModel = 2
Cfg.PlayerName = "Unnamed"
Cfg.PowerupDrop = false
Cfg.Powerups = true
Cfg.PrecacheData = 0
Cfg.Projectors = false
Cfg.PublicServer = true
Cfg.PureScripts = false
Cfg.RenderSky = 2
Cfg.Resolution = "1024X768"
Cfg.ReverseStereo = false
Cfg.ServerFPS = 70
Cfg.ServerMaps = {"DM_Sacred","DM_Psycho","DM_Fragenstein","DM_Unseen","DM_Fallen2",}
Cfg.ServerMapsCTF = {"CTF_Forbidden","CTF_Chaos","CTF_Trainstation",}
Cfg.ServerMapsDUE = {"DM_Sacred","DM_Psycho","DM_Fragenstein","DM_Unseen","DM_Fallen2",}
Cfg.ServerMapsFFA = {"DM_Illuminati","DM_Cursed","DM_Sacred","DM_Factory","DM_Trainstation","DM_Fallen1",}
Cfg.ServerMapsLMS = {"DM_Factory","DM_Trainstation","DM_Cursed","DM_Illuminati",}
Cfg.ServerMapsPCF = {"DMPCF_Tower","DMPCF_Warehouse",}
Cfg.ServerMapsTDM = {"DM_Mine","DM_Sacred","DM_Trainstation","DM_Cursed",}
Cfg.ServerMapsTLB = {"DM_Illuminati","DM_Cursed","DM_Fallen1","DM_Sacred",}
Cfg.ServerMapsVSH = {"DM_Psycho","DM_Fallen2","DM_Sacred","DM_Illuminati",}
Cfg.ServerName = "<gc:substr start="1" length="14">%server:name%</gc:substr>"
Cfg.ServerPassword = "%password%"
Cfg.ServerPort = %server:port%
Cfg.SfxVolume = 100
Cfg.Shadows = 0
Cfg.ShowDaydreamWarning = true
Cfg.ShowTimer = true
Cfg.ShowTimerCountUp = true
Cfg.SmoothMouse = true
Cfg.SoundFalloffSpeed = 6
Cfg.SoundPan = 50
Cfg.SoundProvider3D = "Miles Fast 2D Positional Audio"
Cfg.SoundQuality = "High"
Cfg.SpeakersSetup = "Two Speakers"
Cfg.StartupWeapon = 0
Cfg.StopMatchOnTeamQuit = true
Cfg.SwitchFire = {false,false,false,false,false,}
Cfg.Team = 0
Cfg.TeamDamage = %teamdamage%
Cfg.TextureFiltering = "Bilinear"
Cfg.TextureQuality = 0
Cfg.TextureQualityArchitecture = 0
Cfg.TextureQualityCharacters = 0
Cfg.TextureQualitySkies = 0
Cfg.TextureQualityWeapons = 0
Cfg.TimeLimit = %timelimit%
Cfg.URL = ""
Cfg.UserAllowBrightskins = true
Cfg.UserAllowBunnyhopping = true
Cfg.UserAllowForwardRJ = true
Cfg.UserBankick = true
Cfg.UserCaptureLimit = true
Cfg.UserFragLimit = true
Cfg.UserGameMode = true
Cfg.UserKick = true
Cfg.UserLMSLives = true
Cfg.UserMapChange = true
Cfg.UserMaxPlayers = true
Cfg.UserMaxSpectators = true
Cfg.UserPowerupDrop = true
Cfg.UserPowerups = true
Cfg.UserReloadMap = true
Cfg.UserStartupWeapon = true
Cfg.UserTeamDamage = true
Cfg.UserTimeLimit = true
Cfg.UserWeaponRespawnTime = true
Cfg.UserWeaponsStay = true
Cfg.ViewWeaponModel = true
Cfg.WarmUpTime = 14.99
Cfg.WarpEffects = true
Cfg.WaterFX = 1
Cfg.WeaponBob = 0
Cfg.WeaponNormalMap = true
Cfg.WeaponPriority = {72,71,62,61,51,52,41,42,32,31,22,21,12,11,0,}
Cfg.WeaponRespawnTime = 30
Cfg.WeaponSpecular = true
Cfg.WeaponsStay = true
Cfg.WeatherEffects = true
Cfg.WheelSensitivity = 2
Cfg.ZoomFOV = 50 |
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