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Quakeworld - KTX

Config

Config
// TEAM SERVER CFG

hostname "%server:name%"
rcon_password %rcon_password%
setmaster satan.idsoftware.com:27000 satan.idsoftware.com:27002 qwmaster.ocrana.de:27000 masterserver.exhale.de:27000 qwrealms.net:27000 kubus.rulez.pl:27000 qwmaster.omegaroutes.net:27000

// server
set k_minrate                 3000      // minimum rate setting for players/spectators
set k_autoreset               1         // exec configs/reset.cfg when last player leaves
set k_noframechecks           0         // check for fps/speed manipulation (0 = no, 1 = yes)
set k_no_fps_physics          0         // fps independent physics (0 = off, 1 = on)
set k_short_gib               1         // remove gibs after 2 seconds (0 = no, 1 = yes)
set k_exclusive               1         // number of players gets locked on game start (0 = no, 1 = yes)
set k_master                  0         // only let admins change match settings (0 = no, 1 = yes)
set k_lockmax                 32        // maximum number of teams in game
set k_lockmin                 0         // minimum number of teams in game
set k_membercount             1         // minimum number of players in each team to start match
set k_lock_hdp                0         // allow handicap (0 = yes, 1 = no)
set k_count                   10        // countdown before match starts (seconds)
set k_idletime                0         // after how many seconds the idlebot kick players who are not ready (0 = disable)
set k_defmap                  dm3       // server homemap. server will change to this when last player leaves the server

// gameplay
set k_highspeed	              320       // maximum allowed runspeed (cmd speed will switch between this setting and sv_maxspeed)
set k_timetop                 30        // maximum time in minutes allocateable by a player for a game
set k_dm2mod                  1         // modified deathmatch 2 mode (0 = standard qw dmm2, 1 = modified dmm2)
set k_mode                    2         // server mode (1 = duel, 2 = team, 3 = ffa, 4 = ctf)
set k_midair                  0         // midair (0 = off, 1 = on)
set k_spw                     3         // spawn mode (0 = qw respawns, 1 = kombat teams spawn safety, 2 = kombat teams respawns, 3 = KTX respawns)
set k_pow                     1         // powerups (0 = off, 1 = on)
set dq                        0         // drop quad (0 = off, 1 = on)
set dr                        0         // drop ring (0 = off, 1 = on)
set dp                        1         // drop backpacks (0 = off, 1 = on)
set k_dis                     1         // discharge (0 = off, 1 = on, 2 = only discharge players in liquid)
set k_666                     0         // respawn 666 (0 = off, 1 = on)
set k_bzk                     0         // berzerk (0 = off, 1 = on)
set k_btime                   20        // berzerk time (seconds)
set k_frp                     0         // fairpacks (0 = drop equipped weapon, 1 = drop best weapon, 2 = drop last fired weapon)
set k_overtime                1         // overtime mode (0 = off, 1 = time, 2 = suddendeath, 3 = tie-break)
set k_exttime                 5         // overtime length in minutes if k_overtime = 1
set k_fallbunny               0         // fallbunny (0 = off (broken ankle), 1 = on (standard qw behaviour))
set k_disallow_kfjump         1         // kfjump (0 = on, 1 = off)
set k_disallow_krjump         1         // krjump (0 = on, 1 = off)

// matchless mode
set k_matchless               0         // run ktx as a regular match server or as a matchless (ffa) server (0 = regular, 1 = matchless)
set k_use_matchless_dir       1         // use configs/usermodes/matchless instead of [...]/ffa (0 = no, 1 = yes)

// dmm4
set dmm4_invinc_time          0         // spawn invincibility time for dmm4 in seconds (-1 = disable, 0 = default (2 seconds))
set k_dmm4_gren_mode          0         // grenade explosions (0 = default, 1 = only on direct impact)
set k_disallow_weapons        16        // weapons allowed in dmm4 (bit mask):
                                        //  1=sg, 2=ssg, 4=ng, 8=sng, 16=gl, 32=rl, 64=lg, 4096=axe

// map support
set add_q_aerowalk            1         // add quad on aerowalk (0 = no, 1 = yes)
set k_end_tele_spawn          0         // remove tele spawn on map end (0 = yes, 1 = no)
set k_remove_end_hurt         1         // end modifications (0 = no modifications, 1 = remove hurt and changelevel triggers, 2 = remove hurt trigger)

// free modes
set k_defmode                 4on4      // default mode on server
set k_free_mode               5         // who can issue XonX/ffa/ctf commands (0 = noone, 1 = admins, 2 = elected admins, 3 = judges, 4 = elected judges, 5 = all)
set k_allowed_free_modes      63        // allowed free modes (bit mask):
                                        //  1=1on1, 2=2on2, 4=3on3, 8=4on4, 16=10on10, 32=ffa 64=ctf

// ctf
set k_ctf_custom_models       1         // ctf models (0 = use original quake models, 1 = use ctf models)


// prewar
set k_prewar                  1         // prewar setting (0 = prewar fire is disallowed, 1 = prewar fire is allowed, 2 = no fire or jump until ready)
set k_sready                  0         // players glow when not ready (0 = no, 1 = yes)
set k_freeze                  0         // freeze platforms and doors before matchstart (0 = no, 1 = yes)

// timing players
set allow_timing              0         // timing/lagged players manipulation (0 = off, 1 = on)
set timing_players_time       6         // how long a player should lag before manipulation starts (seconds)
set timing_players_action     1         // timing/lagged players manipulation (bit mask):
                                        //  1=info, 2=glow, 4=invincible, 8=autokpause
// demo recording
set demo_tmp_record           1         // enable mvd-autorecording (0 = off)
set demo_skip_ktffa_record    0         // record ffa games (0 = yes, 1 = no)
set demo_scoreslength         6         // how many seconds to show score table at end of game
set k_demo_mintime            360       // if the game is breaked, save demo if this many seconds has passed
set k_demoname_date           %Y-%m-%d  // will add date at end of demoname in form of YYYY-MM-DD ("" = add nothing)

// voting
set k_allowvoteadmin          1         // allow admin election (0 = no, 1 = yes)
set k_lockmap                 0         // prevent players from changing map (0 = no, 1 = yes)
set k_vp_break                51        // vote percentage for breaking
set k_vp_admin                75        // vote percentage for admin election
set k_vp_captain              51        // vote percentage for captain election
set k_vp_map                  51        // vote percentage for map change
set k_vp_pickup               51        // vote percentage for pickup
set k_vp_rpickup              51        // vote percentage for random pickup

// flood protection
set k_fp                      1         // floodprot: max X messages per Y seconds, else silence for Z seconds (1 = 9 1 1, 2 = 4 1 5, 3 = 5 3 7)
set k_cmd_fp_kick             4         // warnings given before kicking
set k_cmd_fp_dontkick         0         // kick command flooders (0 = on, 1 = off)
set k_cmd_fp_disabled         0         // flood protection (0 = on, 1 = off)

// practice
set allow_toggle_practice     5         // toggle practice mode (0 = noone, 1 = admins, 2 = elected admins, 3 = judges, 4 = elected judges, 5 = all)
set lock_practice             1         // lock practice mode (0 = unlock on reset, 1 = allow_toggle_practice, 2 = locked)
set srv_practice_mode         0         // practice mode (0 = off, 1 = on)

// spectators
set k_ann                     0         // announce spectator join/quits during game (0 = no, 1 = yes)
set k_spectalk                0         // spectators can talk to players during game (0 = no, 1 = yes)
set k_spec_info               1         // moreinfo (bit mask):
                                        //  0=infospec off, 1=infospec on, 2=infolock admins
set k_sayteam_to_spec         1         // send say_team to specs (0 = never, 1 = only during game, 2 = only during prewar, 3 = always)
set allow_spec_wizard         2         // allow spectator wizards (0 = no, 1 = only when no players are on the server, 2 = only in prewar)
set k_no_wizard_animation     0         // wizard animation (0 = on, 1 = off)

exec mvdsv.cfg

localinfo k_matchhostname "%server:name%"	// short hostname which gets team vs team appended when game in progess
localinfo k_motd1 "%server:name%"

fraglimit     0
timelimit     20
teamplay      2
deathmatch    1
sv_maxrate 10000

maxclients    12
localinfo k_maxclients 12
localinfo k_allowed_free_modes 15 // 1v1, 2v2, 3v3 and 4v4 can be played

//localinfos section

localinfo k_deathmatch  1       //same value as deathmatch 
                                //(it is only important if you want set deathmatch > 5)

localinfo k_lockmax 2           // maximum number of teams in game
localinfo k_membercount 1       // minimum number of players in each team to start match

localinfo dq 0                  // drop quad (1 = yes)
localinfo dr 0                  // drop ring (1 = yes)
localinfo dp 1                  // drop backpacks (1 = yes)

localinfo k_prewar 1            // Prewar setting (1 = fire is allowed)
localinfo k_spw 0               // Normal QW respawns (avoid spawnfrags)
localinfo k_pow 1               // powerups
localinfo k_dis 1               // discharge
localinfo k_666 0               // respawn 666
localinfo k_bzk 0               // berzerk!
localinfo k_btime 20            // berzerk time
localinfo k_timetop 30          // maximum time in minutes allocateable by a player for a game
localinfo k_frp 0               // weapon in dropped packs (fairpacks setting)
localinfo k_lockmap 0           // prevent players from changing map
localinfo k_dm2mod 1            // modified deathmatch 2 mode (0 = standard qw)

localinfo k_ann 0               // announce spectators during game
localinfo k_spectalk 0          // spectators can talk to players during game
localinfo k_duel 0              // if 1 = sets kombat teams in one on one duel mode
localinfo k_defmap dm3          // server homemap. will change to this when last player 
localinfo k_freeze 1            // Platforms and doors don't function before matchstart
localinfo k_deathmsg 1          // 1 if new deathmessages should be added
localinfo k_overtime 1          // Overtime mode (0 = off, 1 = time, 2 = SD)
localinfo k_exttime 1           // Overtime length if overtime == 1
localinfo k_idletime 10         // if set above 0, the idlebot will be activated

check_maps


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