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Location : Serverline Wiki » Urban Terror
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Urban TerrorConfigConfig //Example config. Note that everything behind // is ignored by the game
//Try to keep cvar-values as short as possible. Otherwise you might get "info string length exceeded" errors on your server
pb_sv_enable
sv_punkbuster "1"
//*** Administrator Info, shows in some gamebrowsers ***
sets " Admin" "%domain:name%"
sets " Email" "%domain:email%"
//*** Server Name and Daily Message ***
set sv_hostname "%server:name%" //Your servername here
set g_motd "%domain:name% - %domain:website%" //Your message of the day here, it is displayed while connecting
set sv_joinmessage "Welcome to Urban Terror 4.0" //Your joinmessage here, it is displayed when the game is joined
//*** General Game Settings ***
set sv_maxclients "%server:players%" //max clientslots available on the server
set g_maxGameClients "%server:players%" //max clients that can actually join the game. Other clients are forced to spectate. 0=all
set sv_privateClients "%privateclients%" //Amount of private slots. This amount of slots will be reserved for players who enter the right privatepassword
set g_gametype "%gametype%" //0=FreeForAll, 3=TeamDeathMatch, 4=Team Survivor, 5=Follow the Leader, 6=Capture and Hold, 7=Capture The Flag, 8=Bombmode
sets sv_dlURL "" //Sets the address for auto-downloading. Auto-download only works on ioUrbanTerror, not quake3.exe.
//*** Passwords ***
set rconpassword "%rcon_password%" //Password to control the server remotely using rcon.
set sv_privatePassword "%rcon_password%" //password for private slots
set g_password "%password%" //password for the server. Nothing = public
//*** Limits/times ***
set fraglimit "%fraglimit%"
set timelimit "%timelimit%"
set capturelimit "%capturelimit%"
set g_warmup "15" //time in seconds before game starts when changed to a new map. Gives slower computers time to load before game starts
//*** Respawning *** (FFA, TDM, CAH, CTF)
set g_respawnDelay "8" //seconds before respawn, ignored when g_waverespawns is 1
set g_forcerespawn "20" //seconds before respawn is forced, even when plater did not press fire
set g_waverespawns "0" //use waverespawns, meaning everybody in a team respawns at the same time
set g_bluewave "15" //seconds between blue waverespawns, ignored when g_waverespawns is 0
set g_redwave "15" //seconds between red waverespawns, ignored when g_waverespawns is 0
set g_respawnProtection "2" //amount of seconds a spawning players is protected from damage
//*** Rules ***
set g_deadchat "1" //Determines if alive players can see dead players message. 0=living players can not see dead players chat 1=living players see only team-messages from dead teammembers 2=living players also see normal chats from dead players
set g_antiwarp "1" //enable or disable antiwarp. This option smooths the movement of warping players (warping is caused by a crappy connection, for instance when torrenting during playing). The warping player will experience stutters when this is enabled
set g_antiwarptol "50" //tolerance of the antiwarp. Higher = more tolerant. 50=default
set g_gear "0" //bitmask to disallow certain gear from being used. Add the numbers to find the value. 1=Grenades 2=Snipers 4=Spas 8=Pistols 16=Automatic guns 32=Negev
set g_allowvote "536871039" //bitmask that decides which votes are allowed and which not. Check http://www.urbanterror.net/allowvote_calc.html to find the correct number
set g_failedvotetime "300" //time in seconds before someone can call another vote after another has failed
set g_followstrict "1" //1=no haunting of enemies when dead
set sv_floodprotect "1" //1=stops clients from spamming many chatlines
//*** Matchmode ***
set g_matchmode "0" //matchmode is for matchplay. Features timeouts and ready-commands
set g_timeouts "3" //ammount of timeouts that a team can do per map
set g_timeoutlength "240" //length of the timeout
set g_pauselength "0" //length of a pause. This can only be done by rcon. 0=indefinatly
//*** Team Game Settings ***
set g_friendlyFire "%ff%" //0=no friendlyfire 1=friendlyfire on, kick after too many TK's 2=friendlyfire on, no kicks
set g_maxteamkills "2" //amount of TK's before you get kicked when friendlyfire is 1
set g_teamkillsforgettime "300" //amount of seconds before TK's are forgotten
set g_teamautojoin "0" //force players to autojoin on connect, instead of letting them spec untill they join themselves
set g_teamForceBalance "1" //if on, you can't join a team when it has more players then the other
set g_maintainTeam "1" //when switching maps, players will stay in their team
set g_teamnamered "" //name for the red team, nothing = Red Dragons
set g_teamnameblue "" //name for the red team, nothing = SWAT
set g_swaproles "0" //When map is over, play it again with the teams swapped (recommended for bombmode). After that, change map. 0=change map immediatly when map is over, no swapping of teams
//*** Team Survivor/Bombmode/Follow the Leader Specific Settings ***
set g_maxrounds "0" //number of rounds before map is over, 0=never
set g_RoundTime "%survivorroundtime%" //maximum minutes a round can take
set g_survivorrule "0" //0=teams don't get a point when time is up before everyone is dead. 1=team with most players left gets point
set g_suddendeath "1" //when map is over and both teams have same amount of points, add another round
set g_bombdefusetime "10" //seconds it takes to defuse bomb
set g_bombexplodetime "40" //seconds before bomb goes off after planting
//*** Capture the flag Specific Settings ***
set g_flagreturntime "30" //if a flag is dropped, return it after this amount of seconds
set g_hotpotato "2" //when both flags are taken, they will explode after this amount of minutes
//*** Advanced settings *** Dont change, unless you know what you are doing
set sv_strictauth "0" //1=check for valid cdkey, this means stand-alone players will not be able to join
set sv_pure "1" //dont let players load modified pk3-files
set sv_maxRate "0" //maximum traffic per second the server will send per client. 25000 or 0 = max
set sv_timeout "120" //time in seconds before player with a interupted connection will be kicked
set g_inactivity "0" //time in seconds before a non-moving player will be kicked
//*** Master Servers *** Servers the server will report to if 'dedicated' is set to 2. When set to 1, it doesn't report.
set sv_master1 "" //This one will be set automatically by the game-engine, so just leave it blank
set sv_master2 "master.urbanterror.net"
set sv_master3 "master2.urbanterror.net"
set sv_master4 "master.quake3arena.com"
set sv_master5 ""
//*** Other Settings ***
set g_armbands "0" //determines the behaviour of the armbandcolor (also shows on playerlist and minimap). 0=player's choice, set with cg_armbandrgb 1=Based on teamcolor (red or blue) 2=assigned by server (random)
set sv_maxping "0" //max ping a client may have when connecting to the server
set sv_minping "0" //min ping a client may have when connecting to the server
set g_allowchat "2" //0= no chatting at all 1=teamchats only 2=all chats
set g_log "games.log" //name of the logfile. Empty ("") means no log. Log will be in the q3ut4 folder in windows. Linux uses ~/.q3a/q3ut4
set g_cahtime "60" //Interval in seconds of awarding points for flags in Capture and Hold gamemode
//*** Map Rotation ***
set "map%server:port%.cfg" "mapcycle.txt" //name of mapcycle-file, located in q3ut4 directory
map %mapname% //what map to start with
//*** Anti Cheat ***
//set sv_battleye "1" //enables/disables BattlEye (only ioUrbanTerror)
// Punkbuster Commands
PB_SV_AutoSs 0
PB_SV_AutoSsFrom 300
PB_SV_SsCeiling 20
PB_SV_SsPath ""
// Basic Punkbuster commands
//
PB_SV_CQC 1
PB_SV_KickLen 2
PB_SV_MaxConDls 3
PB_SV_MaxDlRate 2
PB_SV_MsgPrefix "^3Punkbuster:
PB_SV_AutoUpdBan 1
PB_SV_BanLoad
PB_SV_ExtChar 0
PB_SV_Specname [GTV]
pb_sv_cvar cg_bobup in 0 0.5
pb_sv_cvar cg_bobpitch in 0 0.5
pb_sv_cvar cg_bobroll in 0 0.5
pb_sv_cvar cl_maxpackets in 30 42
pb_sv_cvar r_gamma in 0 3
pb_sv_cvar r_intensity in 1
pb_sv_cvar r_mapoverbrightbits in 0 2
pb_sv_cvar r_overbrightbits in 0 2
pb_sv_cvar r_picmip in 0 3
pb_sv_cvar rate in 3000 25000
pb_sv_cvar snaps in 20 40
pb_sv_cvar pmove_fixed in 0
pb_sv_cvar com_maxfps out 0.000001 29
pb_sv_cvar cl_packetdup in 0 3
pb_sv_cvar cl_pitchspeed out -50 50
pb_sv_cvar ogc_aim IN 0
pb_sv_cvar ogc_bunny IN 0
pb_sv_cvar ogc_bot IN 0
pb_sv_cvar ogc_fov IN 0
pb_sv_cvar ogc_glow IN 0
pb_sv_cvar ogc_ignorewalls IN 0
pb_sv_cvar ogc_mode IN 0
pb_sv_cvar ogc_names IN 0
pb_sv_cvar ogc_nofx IN 0
pb_sv_cvar ogc_pingpredict IN 0
pb_sv_cvar ogc_wall IN 0
pb_sv_cvar ogc_shoot IN 0
pb_sv_cvar ogc_trans IN 0
pb_sv_cvar ogc_weapons IN 0
pb_sv_cvar _aim IN 0
pb_sv_cvar _glow IN 0
pb_sv_cvar _ignorewalls IN 0
pb_sv_cvar _pingpredict IN 0
pb_sv_cvar _wall IN 0
pb_sv_cvar _weapons IN 0
pb_sv_task 300 600 "pb_sv_cvarsrch com_maxfps"
pb_sv_task 600 600 "pb_sv_bindsrch com_maxfps"
pb_sv_task 300 600 "pb_sv_cvarsrch _bunny"
pb_sv_task 300 600 "pb_sv_cvarsrch _nofx"
pb_sv_cvarlogging 1
pb_sv_cvarwalk 4
pb_sv_cvaruserpulse 20
pb_sv_cvarchangedpulse 20
//*** PB Bad Names ***
pb_sv_badname 30 nigga
pb_sv_badname 30 UnNamedPlayer
pb_sv_badname 30 Penis
pb_sv_badname 30 Hitler
pb_sv_badname 30 gay
pb_sv_badname 30 ghey
pb_sv_badname 30 fag
pb_sv_badname 30 cunt
pb_sv_badname 30 fuck
pb_sv_badname 30 shit
pb_sv_badname 30 bitch
pb_sv_badname 30 fucker
pb_sv_badname 30 slut
pb_sv_badname 30 whitepower
pb_sv_badname 30 nigger
pb_sv_badname 30 whore |
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