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Location : Serverline Wiki » World in Conflict
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World in ConflictConfigConfig // This is the WiC Dedicated Server ini-file. // Reports game to Massgate if set to 1, otherwise the game info // will be broadcast on the LAN [ReportToMassgate] 1 // Name presented on the server list. // CHANGE THIS!!! [GameName] %server:name% // Password required to join game. 'no' for no password. [Password] no // File containing the server's map cycle. If file doesn't exist, all available maps will be used. [MapCycleFile] maps%server:port%.txt [ModName] no [RandomMapCycle] 1 [NonLinearDominationDisabled] 0 // Massgate ranked game. // Only VUG/Massive and trusted Partners can report stats to the ladders. // Set this to 1 only if you have been approved. [RankedFlag] 0 // Massgate tournament server. // Only VUG/Massive and trusted Partners can report stats to the ladders. // Set this to 1 only if you have been approved. [TournamentFlag] 0 // start server in clan match mode - requires match mode [ClanMatchFlag] 0 // Massgate Query port (Used by Massgate to keep track of game servers). Bidirectional UDP traffic. // Each subsequent server on this machine will use QueryPort+Number of servers [QueryPort] %server:port% // Port range start. The server will use any of up to 1000 ports starting with this number // when chosing ports for the game (depending on how many game servers you're running on // the same machine). // As an example, if you set this to 48000, the server could use ports 48000 to 48999. // Open up for incoming TCP and UDP traffic. [GamePortRangeStart] %server:port% // Min number of players per team for a match to start //NOTE: This means that 8 is max! [MinPlayers] 2 // Max number of simultanious players on the DS. // 1-16 are valid values. [MaxPlayers] %server:players% // stay on team when map cycles - 0 = no, 1 = yes // turning this on also swaps the teams if cycling to the same map [StayOnTeam] 0 // Firewall settings. If you're behind a firewall that's causing problems, set this to 1. // You must also set the public IP below // Only use this if you have problems registering the correct IP of your server on Massgate! [UseFireWallSettingsFlag] 0 // Private IP (the IP you want reported to Master list, only use when UseFireWallSettingsFlag = 1) // Only use this if you have problems registering the correct IP of your server on Massgate! [PrivateIP] 111.222.123.123 // The server will shutdown after approximately RestartInterval hours (if the server is empty // or as soon after as possible if there's an ongoing game) // USE ONLY TOGETHER WITH A BATCH/SCRIPT TO RESTART THE SERVER AFTER SHUTDOWN [RestartInterval] 0 // Start in match mode - requires players to send 'ready' once they choose a team to start the game [MatchMode] 0 // Few player mode - cannot be combined with ranked games and tournament matches // Can only be enabled if [MaxPlayers] is 4 or less [FPMMode] 0 // Allowed team size difference [MaxTeamImbalanceCount] 2 // Enable automatic team balancing in-game. Will kick in if [MaxTeamImbalanceCount] is violated due to server drop-offs [AutoBalanceTeams] 1 // Delay in seconds for AutoBalanceTeams to kick in, if enabled. [AutoBalanceStartDelay] 120 // Time limit multiplier for the matches [TimeLimitMultiplier] 1.0 // should server use installed cdkey for authentification? valid values are, "yes" and "no" (minus quotes) // also enable this option if you wish to supply you supplier id [UseCDKey] no [AllowSpectating] 1 //Should the "Spectate All" choice be available to spectators? [AllowFreeSpectating] 1 //Should players on servers be allowed to change spectator settings via vote? [AllowSpectatorVoting] 0 // anti-griefing below [MaxNumAllowedTeamChanges] -1 [MaxAllowedIdleTime] 0 [ChatTimeSpan] 20 [MaxChatMessages] 5 [ChatSpamMuteTime] 120 [RequestTimeSpan] 20 [MaxRequests] 5 [RequestSpamMuteTime] 30 [FriendlyFireLimit] 300 /////////////// BOT OPTIONS /////////////// // 0: no bots, 1: auto-even teams, 2: players vs bots, 3: advanced [BotMode] 0 //// Auto-even teams bot mode //// // 0-8 (balances with bots to reach this number of players per team) [BotMode_AutoEven_NumPlayersPerTeam] 4 // 0 - 2 (0 = easiest) [BotMode_AutoEven_BotDifficulty] 1 //// Players vs. bots bot mode //// // 0 = team 1, 1 = team 2 [BotMode_PvsB_BotTeam] 0 // 0-8 (num bots on bot team) [BotMode_PvsB_NumBots] 4 // 0 - 2 (0 = easiest) [BotMode_PvsB_BotDifficulty] 1 //// Advanced bot mode //// // Team 1 bots [BotMode_Advanced_Team1Bot1_Active] 1 [BotMode_Advanced_Team1Bot1_Difficulty] 1 [BotMode_Advanced_Team1Bot1_RoleId] 0 [BotMode_Advanced_Team1Bot1_AIDefinition] 0 [BotMode_Advanced_Team1Bot2_Active] 1 [BotMode_Advanced_Team1Bot2_Difficulty] 1 [BotMode_Advanced_Team1Bot2_RoleId] 1 [BotMode_Advanced_Team1Bot2_AIDefinition] 0 [BotMode_Advanced_Team1Bot3_Active] 1 [BotMode_Advanced_Team1Bot3_Difficulty] 1 [BotMode_Advanced_Team1Bot3_RoleId] 2 [BotMode_Advanced_Team1Bot3_AIDefinition] 0 [BotMode_Advanced_Team1Bot4_Active] 1 [BotMode_Advanced_Team1Bot4_Difficulty] 1 [BotMode_Advanced_Team1Bot4_RoleId] 3 [BotMode_Advanced_Team1Bot4_AIDefinition] 0 [BotMode_Advanced_Team1Bot5_Active] 0 [BotMode_Advanced_Team1Bot5_Difficulty] 1 [BotMode_Advanced_Team1Bot5_RoleId] 0 [BotMode_Advanced_Team1Bot5_AIDefinition] 0 [BotMode_Advanced_Team1Bot6_Active] 0 [BotMode_Advanced_Team1Bot6_Difficulty] 1 [BotMode_Advanced_Team1Bot6_RoleId] 1 [BotMode_Advanced_Team1Bot6_AIDefinition] 0 [BotMode_Advanced_Team1Bot7_Active] 0 [BotMode_Advanced_Team1Bot7_Difficulty] 1 [BotMode_Advanced_Team1Bot7_RoleId] 2 [BotMode_Advanced_Team1Bot7_AIDefinition] 0 [BotMode_Advanced_Team1Bot8_Active] 0 [BotMode_Advanced_Team1Bot8_Difficulty] 1 [BotMode_Advanced_Team1Bot8_RoleId] 3 [BotMode_Advanced_Team1Bot8_AIDefinition] 0 // Team 2 bots [BotMode_Advanced_Team2Bot1_Active] 1 [BotMode_Advanced_Team2Bot1_Difficulty] 1 [BotMode_Advanced_Team2Bot1_RoleId] 0 [BotMode_Advanced_Team2Bot1_AIDefinition] 0 [BotMode_Advanced_Team2Bot2_Active] 1 [BotMode_Advanced_Team2Bot2_Difficulty] 1 [BotMode_Advanced_Team2Bot2_RoleId] 1 [BotMode_Advanced_Team2Bot2_AIDefinition] 0 [BotMode_Advanced_Team2Bot3_Active] 1 [BotMode_Advanced_Team2Bot3_Difficulty] 1 [BotMode_Advanced_Team2Bot3_RoleId] 2 [BotMode_Advanced_Team2Bot3_AIDefinition] 0 [BotMode_Advanced_Team2Bot4_Active] 1 [BotMode_Advanced_Team2Bot4_Difficulty] 1 [BotMode_Advanced_Team2Bot4_RoleId] 3 [BotMode_Advanced_Team2Bot4_AIDefinition] 0 [BotMode_Advanced_Team2Bot5_Active] 0 [BotMode_Advanced_Team2Bot5_Difficulty] 1 [BotMode_Advanced_Team2Bot5_RoleId] 0 [BotMode_Advanced_Team2Bot5_AIDefinition] 0 [BotMode_Advanced_Team2Bot6_Active] 0 [BotMode_Advanced_Team2Bot6_Difficulty] 1 [BotMode_Advanced_Team2Bot6_RoleId] 1 [BotMode_Advanced_Team2Bot6_AIDefinition] 0 [BotMode_Advanced_Team2Bot7_Active] 0 [BotMode_Advanced_Team2Bot7_Difficulty] 1 [BotMode_Advanced_Team2Bot7_RoleId] 2 [BotMode_Advanced_Team2Bot7_AIDefinition] 0 [BotMode_Advanced_Team2Bot8_Active] 0 [BotMode_Advanced_Team2Bot8_Difficulty] 1 [BotMode_Advanced_Team2Bot8_RoleId] 3 [BotMode_Advanced_Team2Bot8_AIDefinition] 0 |
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