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ZDaemon Doom

Config

Config
/////////////////////////////////////////////////
// ZDAEMON 1.0 SERVER CONFIG.
/////////////////////////////////////////////////
//
// Questions? Comments? Ideas? raider@zdaemon.org
//

// This cvar must be set to a positive value in order for the server
// to run. It might also be a good idea to customize the other cvars
// for your server.
set cfg_activated "1"

// This sets the name of your server that shows up the launcher
set hostname "%server:name%"

// Set the MOTD that all incoming players see in spectator mode
// <BR> tags just like HTML are line breaks
set motd "%motd%"

// Set the URL to your website or a required .WAD file.
// Make sure you use backslashes '\\' instead of forward slashes '//'
// so that your address is not mistaken for a comment that also starts with '//'
set website "%website%"

// Set the email players can use to contact you
set email "%domain:email%"

// Set the number of connections your server will accept
set maxclients "%server:players%"

// Set the number of players who will be allowed to join.
set maxplayers "%playerlimit%"

// Will this server require a password to join? 1=Yes; 2=No
set force_password "0"

// If the server does require a password, set the password here
set password ""

// Do you want this server to be advertised on the master server list?
// 1=Yes; 0=Private server
set master_advertise "1"

// Deathmatch game? 0 - No. 1 - Yes.
set deathmatch "%deathmatch%"

///////////////////////////////////////////////////////////////////
// Teamplay related variables
///////////////////////////////////////////////////////////////////

// Teamplay game? 0 - No. 1 - Yes.
// If yes, make sure that the "deathmatch" flag is on also.
set teamplay "%teamplay%"

// CTF game? 0 - No. 1 - Yes
set ctf "%ctf%"

// This is the "team damage scalar" which you see in the
// zdaemon options menu; if set to zero (or undefined),
// there is no friendly fire; if set to one, then the damage
// to teammates is identical to opponents. You can also
// set it anywhere between the two extremes.
set teamdamage "%teamdamage%"

// Set the number of team frags required to complete the
// level. Set this value to 0 to ingore this option. You can
// also set the "fraglimit" parameter (which applies to
// individual frags only) as well: in that case, the level will
// end whenever the fraglimit OR the team scorelimit
// values are reached.
set teamscorelimit "%teamscorelimit%"

// Set the number of teams allowed to compete; it can range
// between 2 and 4. Members of the specified teams can join
// a game, while members of other teams can only spectate.
set maxteams "2"

///////////////////////////////////////////////////////////////////

// Skill? 0 - I'm too young to die.  4 - Nightmare.
set skill "%skill%"

// DMFLAGS, set various gameplay rules. ZServ32 has a built in DMFLAG calculator.
set dmflags "%dmflags1%"

// Expansion of DMFLAGS2
set dmflags2 "%dmflags2%"

// Set the number of frags required to complete the level
// Set this value to 0 to ingore this option
set fraglimit "%fraglimit%"

// Set the amount of time (in minutes) each level should last
// Set this value to 0 to ingore this option
set timelimit "%timelimit%"

// What should we do with the logs after they are rotated
// (and submitted) ?
//     0 --> Leave them alone
//     1 --> Move to the "old-logs" directory
//     2 --> Delete them
set log_disposition "0"

// See commands.txt for specific details. addmap allows you to add maps into a queue
// that ZDaemon will cycle through. The following below has been pre-customized for
// brit11.wad
//addmap "e1m1"
<gc:list text="%maplist%">addmap "<gc:value>"
</gc:list>
maplist

// Change this to a positive value to enable rcon (remote console) access.
// Be sure to change the password (see below)
set enable_rcon "1"

// Password that must be used for rcon access
// Change this to something unique and hard to guess
set rcon_password "%rconpassword%"

// The next two variables pertain to the chat spam control;
// spam_window is expressed in seconds, and spam_limit is
// expressed in max. allowable msgs. within the spam_window.
// If you don't specify these variables at all, they
// default to spam_window="7" and spam_limit="2".
// You can disable chat spam control by setting either of
// them to zero.
set spam_window "7"
set spam_limit "2"

// Here we instruct the server to allow clients to connect
// even though they may not have all the wads. This can be
// useful for wads that may not be widely available and/or
// necessary (eg., zvox.wad, skins, etc). The wad list
// should consist of zero or more wad names separated by
// one or more spaces or tabs. Each wad name may *not*
// contain path information.
set optional_wads "%wads%"

//
// Set gravity and aircontrol: gravity ranges from 0 to
// 800, where 800 is the default (normal) doom gravity.
// aircontrol ranges from 0 to 1 where the default (normal)
// doom air control is 0.00390625
//
set sv_gravity "800"
set sv_aircontrol "0.003906"

// If you experience problems with the server erroneously
// kicking out people for cheating, set this variable to
// "0".
set speed_check "0"


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