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Location : Serverline Wiki » ZDaemon Doom
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ZDaemon DoomConfigConfig ///////////////////////////////////////////////// // ZDAEMON 1.0 SERVER CONFIG. ///////////////////////////////////////////////// // // Questions? Comments? Ideas? raider@zdaemon.org // // This cvar must be set to a positive value in order for the server // to run. It might also be a good idea to customize the other cvars // for your server. set cfg_activated "1" // This sets the name of your server that shows up the launcher set hostname "%server:name%" // Set the MOTD that all incoming players see in spectator mode // <BR> tags just like HTML are line breaks set motd "%motd%" // Set the URL to your website or a required .WAD file. // Make sure you use backslashes '\\' instead of forward slashes '//' // so that your address is not mistaken for a comment that also starts with '//' set website "%website%" // Set the email players can use to contact you set email "%domain:email%" // Set the number of connections your server will accept set maxclients "%server:players%" // Set the number of players who will be allowed to join. set maxplayers "%playerlimit%" // Will this server require a password to join? 1=Yes; 2=No set force_password "0" // If the server does require a password, set the password here set password "" // Do you want this server to be advertised on the master server list? // 1=Yes; 0=Private server set master_advertise "1" // Deathmatch game? 0 - No. 1 - Yes. set deathmatch "%deathmatch%" /////////////////////////////////////////////////////////////////// // Teamplay related variables /////////////////////////////////////////////////////////////////// // Teamplay game? 0 - No. 1 - Yes. // If yes, make sure that the "deathmatch" flag is on also. set teamplay "%teamplay%" // CTF game? 0 - No. 1 - Yes set ctf "%ctf%" // This is the "team damage scalar" which you see in the // zdaemon options menu; if set to zero (or undefined), // there is no friendly fire; if set to one, then the damage // to teammates is identical to opponents. You can also // set it anywhere between the two extremes. set teamdamage "%teamdamage%" // Set the number of team frags required to complete the // level. Set this value to 0 to ingore this option. You can // also set the "fraglimit" parameter (which applies to // individual frags only) as well: in that case, the level will // end whenever the fraglimit OR the team scorelimit // values are reached. set teamscorelimit "%teamscorelimit%" // Set the number of teams allowed to compete; it can range // between 2 and 4. Members of the specified teams can join // a game, while members of other teams can only spectate. set maxteams "2" /////////////////////////////////////////////////////////////////// // Skill? 0 - I'm too young to die. 4 - Nightmare. set skill "%skill%" // DMFLAGS, set various gameplay rules. ZServ32 has a built in DMFLAG calculator. set dmflags "%dmflags1%" // Expansion of DMFLAGS2 set dmflags2 "%dmflags2%" // Set the number of frags required to complete the level // Set this value to 0 to ingore this option set fraglimit "%fraglimit%" // Set the amount of time (in minutes) each level should last // Set this value to 0 to ingore this option set timelimit "%timelimit%" // What should we do with the logs after they are rotated // (and submitted) ? // 0 --> Leave them alone // 1 --> Move to the "old-logs" directory // 2 --> Delete them set log_disposition "0" // See commands.txt for specific details. addmap allows you to add maps into a queue // that ZDaemon will cycle through. The following below has been pre-customized for // brit11.wad //addmap "e1m1" <gc:list text="%maplist%">addmap "<gc:value>" </gc:list> maplist // Change this to a positive value to enable rcon (remote console) access. // Be sure to change the password (see below) set enable_rcon "1" // Password that must be used for rcon access // Change this to something unique and hard to guess set rcon_password "%rconpassword%" // The next two variables pertain to the chat spam control; // spam_window is expressed in seconds, and spam_limit is // expressed in max. allowable msgs. within the spam_window. // If you don't specify these variables at all, they // default to spam_window="7" and spam_limit="2". // You can disable chat spam control by setting either of // them to zero. set spam_window "7" set spam_limit "2" // Here we instruct the server to allow clients to connect // even though they may not have all the wads. This can be // useful for wads that may not be widely available and/or // necessary (eg., zvox.wad, skins, etc). The wad list // should consist of zero or more wad names separated by // one or more spaces or tabs. Each wad name may *not* // contain path information. set optional_wads "%wads%" // // Set gravity and aircontrol: gravity ranges from 0 to // 800, where 800 is the default (normal) doom gravity. // aircontrol ranges from 0 to 1 where the default (normal) // doom air control is 0.00390625 // set sv_gravity "800" set sv_aircontrol "0.003906" // If you experience problems with the server erroneously // kicking out people for cheating, set this variable to // "0". set speed_check "0" |
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