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rFactor

Config

Config
//[[gMa1.000f (c)2006    ]] [[            ]]
[MULTIPLAYER]
[ Multiplayer General Options ]
Net Connection Type="4" // 0=28k, 1=56k, 2=ISDN, 3=128kbps cable/dsl 4=256kbps cable/dsl, 5=LAN, 6=custom
Upstream Rated KBPS="256" // Rated uploading speed of connection, in kilobits per second
Downstream Rated KBPS="256" // Rated downloading speed of connection, in kilobits per second
Multiplayer Enum Type="1" // where to look for servers: 0=LAN, 1=Internet
Net Flush Threshold="472" // threshold for auto-accumulation flush while building data chunks (default is standard MTU of 536, minus 64 bytes room for layer headers: 472)
Net Join Timeout="150.00000" // How long to wait (without a response) before a game join will be considered a failure
Gamelist AutoRefresh (LAN)="1" // if true, the gamelist will auto refresh on page activation if LAN refresh type is selected
Query Port Start="<gc:eval>%server:port% - 100</gc:eval>" // def: 34297 range is 1025 - 65535
Port Start="%server:port%" // def:34397 range is 1025 - 65535
Game List Sort Method="1" // 0=Sort by name, 1=Sort by ping, 2=Sort by circuit, 3=Sort by players
Allow Chat In Car="1" // whether to allow incoming chats to appear while in car
Autoscroll Chat="1" // whether to auto-scroll chatbox as new chats arrive
Colorcode Chat="1" // whether to color-code chats in the chatbox
Display Laggy Labels="0" // whether to display vehicle labels on vehicles with laggy connections
Delay Vehicle Graphics="1" // if true, delay loading vehicle graphics when clients join in order to reduce the pause
Temporary Vehicle Graphics="10" // number of vehicle graphical instances to load at init time for temporary use when clients join (if number is exceeded, quality will deteriorate)
Extrapolation Time="2.00000" // Extrapolation time (in seconds) before car disappears
Position Spring="16.00000" // Position spring at 1000ms latency (lower latencies have stronger springs, higher latencies have same springs)
Orientation Spring="28.00000" // Orientation spring at 1000ms latency
Damping Multiplier="1.00000" // 1.0 = critical damping, higher values are overdamped, lower values are underdamped and not recommended
Path Prediction="1.00000" // Influence of the AI path on remote vehicle prediction (0.0-1.0)
Remote Vehicle Collision="200.00000" // Maximum distance from current vehicle that we will run collision on remote vehicles to prevent them from appearing to go through walls
Concurrent Server Updates="100" // servers in join list, should be less for modem users, more for broadband (game now automatically finds more if (3 * download_kbps) exceeds this number)
Request Autodownloads="0" // Set to 1 if you want to automatically download files from a server you are joining, if you do not already have them.
Leave/Join Messages="3" // 0=none 1=in-car 2=monitor 3=both
Alternate Matchmaker Address="match.rfactor.net" // Address of the alternate ISI Matchmaking server
Default IP Address="127.0.0.1" // IP to show as default in the Add Game menu
Enable Voice Chat="0" // Set to 1 if you want to turn on voice chat
Buddy List Announce="1" // whether to allow other players to see what game you are in
Lobby Chat Server="irc.efnet.net" // The address of the lobby chat server (IRC)
Lobby Chat Nickname="" // Nickname to use in Lobby Chat
Live Updates="1" // whether to download news and UI elements on game load. (28.8s turn this off)
Auto Exit="0" // whether to automatically exit after leaving auto-hosted/auto-joined games

[ Multiplayer Server Options ]
Default Game Name="%server:name%" // Name of last multiplayer game we hosted
Multi Allowed Aids="8159" // add to allow: 1=TC 2=ABS 4=stab 8=shift 16=clutch 32=invulnerability 64=opposite 128=steering 256=brakinghelp 512=spin 1024=pit 2048=auto-lift 4096=auto-blip
Collision Fade Thresh="0.70000" // Collision impacts are reduced to zero at this latency
Post Results="0" // whether servers will post race results on the Internet
Announce Allowed="0" // servers should pass the firewall test before being allowed to list on the matchmaker
Announce Host="1" // whether servers will attempt to register with the matchmaking service
Closed MP Qualify Sessions="0" // if true, the session will be closed during qualify, so as to not disturb the participants
Nagle Algorithm="0" // whether server's system messages are delayed for better packing (lower bandwidth, but some clients see unacceptable delays)
Dedicated Target Rate="250" // Target sampling rate for dedicated server (higher #s reduce latency slightly but increase CPU usage)
Loading Sleep Time="0" // Milliseconds that dedicated server sleeps between each instance while loading tracks and vehicles
Loading Priority="1" // Dedicated server's priority level when loading tracks and vehicles: 0=low, 1=normal, 2=high
Pause While Zero Players="1" // Whether to pause a dedicated server (and stay in practice session) if no human players are present
Report Mismatches="3" // server should report mismatches for: 0=physics/GDB/RFM only, 1=physics/GDB/RFM/EXE, 2=physics/GDB/RFM/track geometry, 3=everything
Mismatch Response="2" // how the server responds to mismatches: 0=does nothing, 1=kicks the mismatched client at the beginning of the Race session, 2=kicks client immediately, 3=kicks client from Qualifying or Race
Allow AI Toggle="1" // Whether users are allowed to toggle to AI control on the fly
Allow Spectators="1" // Whether to allow spectator clients to join the server.
Allow Passengers="1" // Whether to allow spectators to join a car as a co-driver/passenger.  If set to 1 and Allow Spectators is set to 0, spectators will be kicked from the game during the Race Session.
Allow Driver Hotswaps="1" // 1=Drivers can switch at anytime with the Driver Hotswap key, 0=Drivers can only change during a pitstop, using the pit menu.
Allow Spectator Chat="1" // Whether to allow spectators to send chat messages
Allow Passenger Chat="1" // Whether to allow passengers to send chat messages
Max MP Players="21"
Max Data Per Client="9999" // if desired, a per-client upload limit (in kbps) will be used if lower than the computed throttle rate
Unique Vehicle Check="0" // server setting, will check client vehicles to deny duplicates of the same vehicle
Minimum AI="0" // server will ensure this number of AI, but only at the beginning of practice/qual sessions
Maximum AI="32" // prevent more than this # of AI (there may be other limits)
Vote Percentage Add AI="50" // must EXCEED this percentage to pass vote for adding AI (set to 100 to disable)
Vote Percentage Next Session="60" // must EXCEED this percentage to pass vote to advance to next session (set to 100 to disable)
Vote Percentage Other="70" // must EXCEED this percentage to pass vote for race restart, event restart, or load next race (set to 100 to disable)
Vote Min Voters="2" // minimum voters required to call vote (except for adding AIs)
Vote Max Race Restarts="1" // maximum race restarts called by vote
Admin Password="%rcon_password%" // Chat "/admin <password>" to become admin.  Exit or chat "/admin" to become non-admin.  Only one admin allowed.
Admin Functionality="1" // 0 = non-admin's can NEVER call or vote, 1 = non-admin's can't call or vote if admin is present, 2 = non-admin's can call and vote, but admin's vote wins, 3 = if non-admin calls, all voting is normal, but any admin calls win instantly
Allow Any Event="1" // 0 = don't allow users to vote for specific tracks, 1 = allow users to vote for any track in server list, 2 = allow users to vote for any track, note that admins can do anything
Practice 1 Time="20" // 0 = use default from GDB, otherwise this is # of minutes for practice 1 (must be multiple of 5)
Qualifying Time="10" // 0 = use default from GDB, otherwise this is # of minutes for qualifying (must be multiple of 5)
Qualifying Laps="255" // 0 = use default from GDB, otherwise this is # of laps allowed in qualifying
Warmup Time="5" // 0 = use default from GDB, otherwise this is # of minutes for warmup (must be multiple of 5)
Allow Hotlap Completion="16" // Allow hotlap completion before switching sessions (1=practice1 ... 16=qual, 32=warmup, 63=all)
Delay Between Sessions="30.00000" // Dedicated server delay before switching sessions automatically (after hotlaps are completed, if option is enabled), previously hardcoded to 45
Server Session End Timeout="300" // Session is advanced automatically after N seconds after completion (non-dedicated server only)
Enable Autodownloads="0" // Whether to allow clients to autodownload files that they are missing.
Enable Voice Chat Server="0" // Whether to turn on the voice chat server.
Enable Voice Chat Echo="0" // Allow the voice chatters to hear themselves.
Stats Reporting Update Delay="15.00000" // How many seconds to wait between updates.  A value of zero disables stats reporting.
Join Password="%password%" // Password for clients to join game
MOTD="%motd%" // Message of the day


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